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 Background Article 
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Source: Ferelden Politics
Date: Monday, 22 December 2008 11:03PM
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Ferelden Politics: "To our neighbors, Ferelden seems utterly chaotic. Unlike other monarchies, power does not "descend" from our throne. Rather, it rises from the support of the freeholders.

Each freehold chooses the bann or arl to whom it pays allegiance. Typically, this choice is made based on proximity of the freehold to the lord’s castle, as it’s rarely worthwhile to pay for the upkeep of soldiers who will arrive at your land too late to defend it. For the most part, each generation of freeholders casts their lot with the same bann as their fathers did, but things can and do change. No formal oaths are sworn, and it is not unheard of, especially in the prickly central Bannorn, for banns to court freeholders away from their neighbors, a practice that inevitably begins feuds that can last for ages.

Teyrns arose from among the banns, war leaders who, in antiquity, had grown powerful enough to move other banns to swear fealty to them. There were many of these in the days before King Calenhad, but he succeeded in whittling them down to only two: Gwaren in the south and Highever in the north. These teyrns still hold the oaths of banns and arls. They may call upon them in the event of war or disaster and they are responsible for defending those sworn to them.

The teyrns established the arls, giving them command of strategic fortresses that the teyrns could not oversee themselves. They are somewhat more prestigious than banns but they have no banns sworn to them.

The king is the most powerful of the teyrns. Although Denerim was originally the teyrnir of the king, it has since been reduced to an arling, as the king’s domain is now all of Ferelden. But even the king’s power must come from the banns.

This is especially evident during the Landsmeet, an annual council for which the nobles of Ferelden gather. It has been held for almost three thousand years with only a few interruptions for Blights and invasions. The sight of a king asking for, and working to win the support of "lesser" men is a source of constant wonder to foreign ambassadors."

- Sister Petrine, a Chantry scholar; An exerpt from, Ferelden: Folklore and History
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Source: Alistair
Date: Saturday, 13 December 2008 11:29AM
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english german spanish

Alistair: Alistair is a young Grey Warden recruited by Duncan less than six months before the Blight began. Alistair’s mother died long ago in childbirth, and after being raised in Redcliffe castle he was turned over to the Chantry for religious instruction. He began the martial training necessary to become a templar - the Chantry’s military order that watches over the Circle of Magi and hunts down dangerous apostates.

He was found to be ill-suited to a life of religious devotion, however… Alistair is irreverent at the best of times, and his wry sense of humor often put him at odds with his more serious-minded teachers. When Duncan of the Grey Wardens found him, Alistair had not yet taken his vows and was desperately unhappy. Sensing that he had a good and loyal heart, Duncan used the Right of Conscription to force the Chantry to hand Alistair over to the Grey Wardens… and Alistair has never looked back since.
 Background Article 
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Source: Deep Stalker
Date: Saturday, 06 December 2008 03:03PM
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english spanish

Deep Stalker: Vicious predators of the dark, deep stalkers carve small tunnels through the stone in search of prey. Scaled like a lizard but with the head and frightful maw of a worm, the deep stalker walks and leaps on two legs and is able to curl up into a ball that will be indistinguishable from the stone around it. Rarely are there any signs of an impending deep stalker ambush, and even more rarely do unwary victims survive such an encounter. They attack with a mighty leap, their razor-sharp foot claws bared for the kill, or they spew acidic spittle that begins to digest their prey. The only chance most stalker victims get is when one of their companions falls; the stalkers are beasts, after all, and most will stop to devour a kill before moving on to the next fresh victim.

Deep stalkers are found throughout the Deep Roads. They feed on anything they can get their fangs on, including the harmless nugs, the deadly spiders, and even the vile darkspawn that walk the world below.
 Background Article 
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Source: Bronto
Date: Friday, 28 November 2008 11:25PM
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english spanish

Bronto: This hulking beast was originally engineered by the dwarven Shaperate as a beast of burden and food source, the rough equivalent to surface oxen and cows. Some versions of bronto have even been developed as dwarven mounts, valued far more for their sure-footedness and stamina than for their speed. While present within Orzammar in large numbers, some bronto still exist in packs within the Deep Roads, having returned to a wild state after the fall of the dwarven kingdoms. They require remarkably little sustenance, consuming organic material from water, fungus and even rocks (hence the “rock-licker” appellation used by many dwarves to describe bronto), and exist in primarily dormant states until provoked. An angry, charging bronto is considered to be a rather dangerous opponent.
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Source: The Importance of Dogs
Date: Friday, 21 November 2008 11:44PM
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english spanish

"I am frequently asked, during my travels in foreign lands, to explain the omnipresence of dogs in Ferelden. In every civilized corner of Thedas, an astute observer will note that dogs are employed in hunting game, keeping barns and storehouses free of vermin, herding livestock, guarding homes, and in the mountains they are even used as beasts of burden. It is simply that Fereldans show appreciation for the work that their dogs do. And perhaps the reason for that is tangled up in mythology.

Hafter, the first man to be named teyrn, was the hero who united our Alamarri ancestors to drive back the darkspawn of the second Blight. He was also reputed to be the son of a werewolf. Now, perhaps this was meant to be some comment on his temperament, or simply a way of making a great man even larger than life, but more than half the noble families of Ferelden claim to be his descendants. Since so many of our people believe they have some distant kinship with wolves, it is, after all, only good manners to be polite to one’s kin."

- Brother Genitivi, An excerpt from, In Pursuit of Knowledge: the Travels of a Chantry Scholar
 Background Article 
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Source: Alienage Culture
Date: Monday, 17 November 2008 07:22PM
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english spanish

"Alienages have existed for as long as elves and shems have lived in the same lands. Ours isn’t even the worst: They say that Val Royeaux has ten thousand elves living in a space no bigger than Denerim’s market. Their walls are supposed to be so high that daylight doesn’t reach the vhenadahl until midday.

But don’t be so anxious to start tearing down the walls and picking fights with the guards. They keep out more than they keep in. We don’t have to live here, you know. Sometimes a family gets a good break; they buy a house in the docks, or the outskirts of town. If they’re lucky, they come back to the alienage after the looters have burned their house down. The unlucky ones just go to the paupers’ field.

Here, we’re among family. We look out for each other. Here, we do what we can to remember the old ways. The flat–ears who’ve gone out there, they’re stuck. They’ll never be human, and they’ve gone and thrown away being elven, too. So where does that leave them? Nowhere."

- Sarethia, Elder of the Lothering Alienage.
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Source: Shriek
Date: Tuesday, 11 November 2008 12:05AM
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english spanish

Shriek: Scholars call these tall, lean darkspawn the sharlock, though they are more popularly known as “shrieks” due to the ear-splitting cries they emit when in battle. Many tales exist of soldiers being unnerved by the sounds of approaching shrieks, cloaked in darkness and never seen until the moment they strike. Horrors of the night, shrieks are renowned for their incredible speed and agility as well as their stealth. They are the assassins of the darkspawn, penetrating the enemy lines and striking their targets using long, jagged blades attached to their forearms to rip their opponent to shreds in seconds. They have been known to employ poison, often drawn from their own blood, and have demonstrated cunning group tactics when attacking in numbers.
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Source: Duncan
Date: Saturday, 08 November 2008 02:38PM
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english spanish

Duncan: Like many others, Duncan gave up his family name when he joined the ranks of the Wardens: a symbolic gesture of cutting ties. He might say this was a convenience in his case, however. His mother was from the Anderfels, his father from Rivain, and he spent his childhood in the Free Marches and Orlais. His people were everywhere and his homeland was nowhere. He was given the almost impossible task of leading the Wardens in Ferelden: a kingdom that had thrown the order out two hundred years earlier. Facing local suspicion and hostility, he set about finding recruits.

"Men and women from every race, warriors and mages, barbarians and kings… the Grey Wardens sacrificed everything to stem the tide of darkness… and prevailed."
- Duncan, Head of the Grey Wardens in Ferelden
 Background Article 
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Source: Wynne
Date: Wednesday, 29 October 2008 11:27AM
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english spanish

Wynne: Wynne is a spirit healer from the Circle of Magi, focusing her magic on the ability to briefly summon protective and restorative spirits from the Fade. She has served the Circle for most of her life and is well-respected for her strong sense of duty and morals. She believes wholeheartedly in what the Circle stands for and has been a vocal advocate in the College of Enchanters that through discipline and education mages can learn to control their gifts and use them to serve mankind.

The fear of magic is born of misunderstanding, but Wynne cautions mages to never forget that the fear is also a real one: for all the good that a mage’s gifts can bring, it will also always attract demons and bring the risk of possession. Too many times in history have possessed abominations wrecked destruction on the lands, and thus every mage has a debt to repay. "Earn your place," she has said, "and you shall not be reviled."

Her peers thought so highly of her that she was asked to become the new First Enchanter of Ferelden’s tower. She refused, saying that she had no desire to work in upper ranks of the Circle. When word recently reached the tower of King Cailan’s call to arms against the Blight, Wynne readily volunteered to go to Ostagar.
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Source: Ostagar
Date: Wednesday, 29 October 2008 11:10AM
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english spanish

Ostagar: Representing the furthest point of encroachment by the ancient Tevinter Imperium into the barbarian lands of the southeast, the fortress of Ostagar was once one of the most important defensive Imperial holdings south of the Waking Sea. It stood at the edge of the Korcari Wilds and watched for any signs of invasion by the barbarians today known as the Chasind wilders. Straddling a narrow pass in the hills, the fortress needed to be by-passed in order for the WIlders to reach the fertile lowlands to the north and proved to be exceedingly difficult for the Wilders to attack due to its naturally defensible position. Like most Imperial holdings in the south, Ostagar was abandoned after Tevinter’s collapse during the First Blight. It was successfully sacked by the Chasind wilders and then, as the Chasind threat dwindled following the creation of the modern Ferelden nation, fell to ruin completely.

It has remained unmanned for four centuries, though most of the walls still stand -- as does the tall Tower of Ishal, named after the great Archon that ordered its construction -- and Ostagar remains a testament to the magical power of the Imperium that created it.
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Source: History
Date: Wednesday, 29 October 2008 11:09AM
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english spanish
"Here, we’re among family. We look out for each other. Here, we do what we can to remember the old ways. The flat-ears who’ve gone out there, they’re stuck. They’ll never be human, and they’ve gone and thrown away being elven, too. So where does that leave them? Nowhere."

Sarethia, Elder of the Gwaren Alienage.
 Background Article 
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Source: Werewolves
Date: Wednesday, 29 October 2008 11:06AM
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english spanish

Werewolves: Ferelden lore is full of instances where these creatures have plagued the countryside: wolves possessed by Rage Demons and transformed into humanoid monsters with incredible speed and strength, able to spread a curse to those they bit that would drive them mad with rage. Indeed, the ability of normal dogs to detect a werewolf even when it is in a human guise is what first led Fereldans to adopt dogs as an indispensible companion in every farmhold.

The hero Dane led a crusade to eliminate this threat once and for all, and while werewolves have never assumed the same prominence since there have still been reports of individual packs lurking in remote forests. In recent years, some have even been reported to have developed an uncanny willpower and intelligence… though why this is so is still unknown.
 Background Article 
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Source: Corrupted Spiders
Date: Wednesday, 29 October 2008 11:05AM
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english spanish

Corrupted Spiders: These giant arachnids grew in the depths of the Deep Roads, and fed on numerous species of large bats. When the Deep Roads were lost to the darkspawn, they started feeding on genlocks and their numbers began to grow exponentially. Some moved up to make their lairs in surface forests, but most remained underground, close to their Blight-tainted meals that make them larger and fiercer than they’ve ever been.
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Source: Genlocks
Date: Wednesday, 29 October 2008 11:04AM
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english spanish

Genlocks: Most numerous of the darkspawn, the stocky, tough genlocks are notoriously difficult to kill. The few stronger and more intelligent genlocks are the alphas: the generals and commanders among the darkspawn armies. While many common genlocks possess a resistance to magic, the most intelligent of the alphas become gifted sorcerers, with many abilities akin to blood magic. These are the emissaries and they usually only appear during a Blight to watch that the commanders and generals serve the archdemon’s interests and not their own.
 Background Article 
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Source: Mabari War Dogs
Date: Wednesday, 29 October 2008 11:02AM
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english spanish

Mabari War Dogs: Dogs are an essential part of Ferelden culture, and no dog is more prized than the Mabari. The breed is as old as myth: Said to have been bred from the wolves who served the legendary hero, Dane. Prized for their intelligence and loyalty, these dogs are more than mere weapons or status symbols: The hounds choose their masters, and pair with them for life. To be the master of a Mabari anywhere in Ferelden is to be recognized instantly as a person of worth.

The Mabari are an essential part of Ferelden military strategy. Trained hounds can easily pull knights from horseback or break lines of pike men, and the sight and sound of a wave of war dogs, howling and snarling, has been known to cause panic among even the most hardened infantry soldiers.