Most of the content of Dragon Age Central has been developer posts to the official Dragon Age forums, first opened in May 2004. But all things must come to an end, and these forums were shut down on 2nd November 2009, the day before the game’s release in North America.
Since I haven’t had time to add much other content to the site for most of 2009, I’ve decided to also shut down Dragon Age Central as it was, leaving it here as an archive.
The new Dragon Age Central is now a much simpler (and fully automated) website dedicated to making developer posts to the new official forum (on Bioware’s social site) easier to find and search through.
It’s been interesting running this site, and in a way I’ll miss it... but hopefully I’ll be too busy finally playing the actual game to care :)
Dragon Age Central
Updated: Monday, 02 November 2009 02:07PM | Synced: 389184 mins ago
Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.
-{ 2009 }-
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David Gaider ~ Lead Writer Categories:
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Thread: Please tell me that music is just for the trailer [+0]
Date: Sunday, 07 June 2009 05:34PM
Asked and answered-- again. It's just in the trailers.
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David Gaider ~ Lead Writer Categories: Quality:
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Thread: Dragon Age: Origins at E3. Interviews, reviews and feedback gathered here. [+24]
Date: Wednesday, 03 June 2009 03:12PM Good catch. Probably. The way the demo was being played, I would normally expect the dragon to have chewed them up. They were just trying to show off some of the flashier elements as the presenter was talking. |
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Georg Zoeller ~ Senior Technical Designer Categories: Quality:
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Thread: Does you person talk? [+2]
Date: Thursday, 21 May 2009 12:40AM
Like previous BioWare titles, your character will have a voice set you pick at character creation.
These voicesets include things like attack sounds, battlecries, pain-grunts, general statements of displeasure, approval or disapproval, statements about conditions ("Not feeling so well, Trap Detected, etc.) and so on. |
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David Gaider ~ Lead Writer Categories: Quality:
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Thread: Does you person talk? [+2]
Date: Wednesday, 20 May 2009 10:13PM
And not to mention that our clear choice would be to emphasize the player character's silence in any given cutscene, right? Pan the camera to them, have them hum and haw silently from foot to foot, crickets chirping in the background...
Two things to keep in mind: 1) You are not completely silent. You do have a soundset that you choose, which works not unlike the soundsets in NWN. You shout during combat and react in other ways. 2) I think you do speak in conversation. You have lines for the player character responses, more lines than any other character in the game in fact, and just because DA doesn't have the same cinematic focus as Mass Effect doesn't mean that the player isn't providing a voice to those characters the same as with any of the games Georg listed. This is a style choice, and one meant to reflect the broader choice of character customization we've chosen to focus on in DA. |
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Georg Zoeller ~ Senior Technical Designer Categories: Quality:
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Thread: Does you person talk? [+2]
Date: Wednesday, 20 May 2009 10:02PM I guess you haven't played any other RPG before Mass Effect. Fallout ? Oblivion ? Knights of the Old Republic? Neverwinter Nights? Baldur's Gate? .... As for how, it's simple. The process involves not recording full voice over for the player, mainly because of diskspace concerns (no, we can't ship on 4 DVD-9's) |
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Chris Priestly ~ Community Coordinator Categories: Quality:
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Thread: voiced PC names? [+0]
Date: Tuesday, 19 May 2009 05:33PM
There is too much variety in allowing people to choose their own names to make presenting fully voed names possible. There is also the problem of names written like St. John are essentially pronounced Sinjinn.
As mentioned, there are some elements (such as family names for example) that may be voed from time to time, but it just isn't possible to allow full VO for all of the possible choices of first names. |
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Mary Kirby ~ Writer Categories: Quality:
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Thread: Questions. :) [+3]
Date: Thursday, 14 May 2009 01:35AM
I think the estimate is sitting at 80 hours. You'd have to get Evil Chris to verify that, though.
These things. Fully playable starting chapters of the game that vary according to your race (and sometimes class.) and affect how the world views you (and vice versa.)
Single Player only.
This depends a lot on which difficulty setting you play on. If you enjoy weeping in frustration, try nightmare. If you just want to see the story, try casual. If you like something in between, there's normal and hard.
Duncan! (He's the same guy narrating the "Join Us" video.)
Second half of this year.
The player character is not voice-acted.
Man, this would take me a week to answer. I'm going to point you here instead. |
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Chris Priestly ~ Community Coordinator Categories: Quality:
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Thread: Voice Actors You'd Like to See in DA [+0]
Date: Sunday, 10 May 2009 10:24PM
It is too late to suggest actors. The recording has been completed.
Still, having a "I hope X is voicing someone in the game" is just fine. |
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Georg Zoeller ~ Senior Technical Designer Categories:
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Thread: Is the music in the new trailer going to appear in the game? [+1]
Date: Sunday, 10 May 2009 09:42PM
The soundtrack for the game is done by a composer experienced with video games. (No, we haven't announced any names yet).
It's definitely a more traditional, *cough* epic, type of soundtrack. More along the lines of what you've heard from the game already before this trailer. |
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Chris Priestly ~ Community Coordinator Categories:
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Thread: Is the music in the new trailer going to appear in the game? [+1]
Date: Sunday, 10 May 2009 03:04PM
No. That music was just for that trailer.
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David Gaider ~ Lead Writer Categories:
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Thread: Soundsets for main character? [+1]
Date: Friday, 08 May 2009 01:08AM They are. I could go into the reasons behind the problems with NWN's VO process, but that's a completely seperate topic. Suffice it to say that the people working on the soundsets' VO understood what we were looking for and how it fit into the game. With NWN I recall there only ever being one or maybe two soundset choices that weren't cringe-inducing when I created a character -- conversely I don't have that problem with any of the DA soundsets (although I certainly do like some more than others). |
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Mary Kirby ~ Writer Categories: Quality:
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Thread: Does the dog get subtitles? [+6]
Date: Thursday, 07 May 2009 11:46PM
If you have subtitles turned on, you'll see something like, "Happy bark!" or, "Growls," when Dog speaks. The robo-voice for him was eerily awesome.
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David Gaider ~ Lead Writer Categories: Quality:
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Thread: Soundsets for main character? [+1]
Date: Thursday, 07 May 2009 06:26PM Err... sorry, but that's completely incorrect. Your player character does not speak in dialogue, but you do indeed select a soundset at character creation -- there will be a selection available for you that are specific to your race and gender. This means you will hear your character shouting and so forth in combat, not to mention using a few other triggered lines in a style that anyone who played NWN should be familiar with. All party members have a similar style of soundset. |
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David Gaider ~ Lead Writer Categories:
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Thread: 144 people for voicing DA:O [+5]
Date: Monday, 04 May 2009 04:28PM I believe the allocation of characters to voice actors depends a lot on how important the character is and how far apart they are in the game world. There's no issue, in my mind, in having an actor provide a voice for numerous minor characters so long as they are not talking to each other or very close. For other characters, it's okay only so long as the actor can provide a very different voice (and you'd be surprised at just how different some can get). One of the jobs that our Audio department does is identify what the roles needed are and where in the game they're used and divvy up these roles to as many different actors as required (while simultaneously holding auditions and making sure that the sound is different enough) -- it's a pretty gargantuan job. |
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Georg Zoeller ~ Senior Technical Designer Categories: Quality:
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Thread: 144 people for voicing DA:O [+5]
Date: Monday, 04 May 2009 03:35PM
I think we'll have the ususal foreign language versions we had in previous BioWare games. Ja!
As for 'cutting corners' by having the same voice actor doing multiple voices: That 144 is the number of voice actors. The number of characters in the game is dramatically higher. All our games always had multiple characters per actor - anything else is unviable for a variety of reasons. |