Most of the content of Dragon Age Central has been developer posts to the official Dragon Age forums, first opened in May 2004. But all things must come to an end, and these forums were shut down on 2nd November 2009, the day before the game’s release in North America.
Since I haven’t had time to add much other content to the site for most of 2009, I’ve decided to also shut down Dragon Age Central as it was, leaving it here as an archive.
The new Dragon Age Central is now a much simpler (and fully automated) website dedicated to making developer posts to the new official forum (on Bioware’s social site) easier to find and search through.
It’s been interesting running this site, and in a way I’ll miss it... but hopefully I’ll be too busy finally playing the actual game to care :)
Dragon Age Central
Updated: Monday, 02 November 2009 02:07PM | Synced: 389214 mins ago
Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.
-{ 2009 }-
Forum Post
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Georg Zoeller ~ Senior Technical Designer Categories:
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Thread: Disillusioned about the dragons? [+4]
Date: Saturday, 06 June 2009 09:20PM
Wynne is not a shapeshifter
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Mary Kirby ~ Writer Categories:
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Thread: Character Updates - Alistair and Sten now with Sten & Alistair videos [+28]
Date: Friday, 05 June 2009 07:11PM
"I like swords, I follow orders. There's nothing else to know about me." |
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David Gaider ~ Lead Writer Categories: Quality:
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Thread: Morrigan in a bikini [+6]
Date: Friday, 05 June 2009 03:45PM
Both male and female models have similar undergarments should their clothing be removed (something I imagine will disappear via modding less than a week after release). It's not medieval in style, no, but looking at the underclothes that were worn in that period they would look very... strange... to the modern view. Downright puritan, in fact.
I get that some people get perturbed by anything that doesn't align exactly with our own medieval past, but as has been mentioned before we're not going for a medieval simulator any more with the underwear than with the weapon sizes. The alternative would have been to go completely nude, of course, but we didn't want to do that. So this is where we settled. Morrigan's main outfit is fairly unique to her, as has been mentioned. Most other women in the game are much more modestly attired, as per the cultural norm, and as Bruce said you can always switch Morrigan into another outfit if you prefer. |
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Bruce Venne ~ Quality Assurance Categories: Quality:
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Thread: Thrown weapons? [+0]
Date: Friday, 05 June 2009 02:01PM
There are grenade-like items (acid flasks, fire bombs) that can be thrown but there are no weapons that can be thrown. There are ranged weapons (including a staff for the mage)if you are the type of player who likes to play as a ranged fighter. And, Alistair makes a great meat-shield. |
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Bruce Venne ~ Quality Assurance Categories: Quality:
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Thread: Morrigan in a bikini [+6]
Date: Friday, 05 June 2009 01:56PM
Morrigan's outfit was designed to fit her backstory. When you meet her it will be apparent why she is dressed the way she is. All of the Followers you acquire in Dragon Age Origins are fully customizable, so if you want her in something else, you are free to haver her wear another set of robes or armor. |
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Mary Kirby ~ Writer Categories: Quality:
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Thread: the Mabari War Dogs war paint. [+1]
Date: Friday, 29 May 2009 08:48PM
No. Kaddis is one of the upgrade slots for the dog, similar to armor or weapons for the other party members. (Dog needs toys too, when you're passing out shiny new swords and stuff to everyone else.) Maybe you prefer to see your party members naked rather than armored, but we don't give you a bonus for that either. |
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Chris Priestly ~ Community Coordinator Categories: Quality:
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Thread: Companion Backstories? [+0]
Date: Wednesday, 27 May 2009 03:49PM
Companion back stories are indeed in teh game and, imo, we handle them even better in DAO than we did in BG.
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Mary Kirby ~ Writer Categories: Quality:
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Thread: The Qun. What is it, and do we like it? [+26]
Date: Wednesday, 27 May 2009 03:27AM
Sten tends to pronounce it, "kun-AR-ee." Slightly shorter u sound. |
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Mary Kirby ~ Writer Categories:
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Thread: The Qun. What is it, and do we like it? [+26]
Date: Wednesday, 27 May 2009 12:05AM
Of course you can. |
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Mary Kirby ~ Writer Categories: Quality:
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Thread: Character Updates - Alistair and Sten now with Sten & Alistair videos [+28]
Date: Tuesday, 26 May 2009 11:18PM
Sten is a qunari. |
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Mary Kirby ~ Writer Categories: Quality:
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Thread: The Qun. What is it, and do we like it? [+26]
Date: Tuesday, 26 May 2009 11:05PM
I watched Yojimbo and Seven Samurai a dozen times while writing Sten. Not for research. I just really like Kurasawa films. |
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Mary Kirby ~ Writer Categories: Quality:
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Thread: The Qun. What is it, and do we like it? [+26]
Date: Tuesday, 26 May 2009 07:42PM
Sten would most likely respond to anyone asking him about a logical paradox by saying, "Is this really what you waste your time thinking about?" The Qunari are like Vulcans only to the extent that they are extremely disciplined. They have emotions. They don't even particularly hide this fact. They are rational, but they don't live and die by logic -- they would find that as foolish as if you were to live wholly governed by your emotions, or by superstition. |
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David Gaider ~ Lead Writer Categories: Quality:
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Thread: Character Updates - Alistair and Sten now with Sten & Alistair videos [+28]
Date: Tuesday, 26 May 2009 02:54PM Yes, it's pretty much the same hair, just tied back like you said. The initial concept had him being much more barbarian-looking, but that's not really what the qunari are like. They're about as barbarian as the medieval-era Muslim world was barbarian. Which is why it was changed. Alistair's initial concept had him as a bit older, more of a Grey Warden veteran. That wasn't really working out, however, and he was turning out a bit boring so we changed him to his current incarnation. |
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Georg Zoeller ~ Senior Technical Designer Categories: Quality:
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Thread: The one thing that bugs me about party based rpgs. [+0]
Date: Sunday, 24 May 2009 09:10PM
There is many factors that play into such a decision. Here's some examples:
--- Cost: Pathfinding, AI, character updates, etc. are expensive. So are models. We're not talking about a bunch of 2d sprites here like in BG, our character models include complex facial structures for dialog, lip synch, high poly models, etc. Player party members are the most costly objects on screen most of the time, since their AI has to update almost instantly and we can't use level of detail on them as the player can switch between then any time. All this needs to run on a the minspec targeted machine. Let's be clear here: In the 2d 'golden days', adding another creature to the screen was basically the cost of a bunch of sprites - roughly the same for each creature. Today, in 3D, adding a creature involves loading a custom 3D model and animation rig in many cases (e.g. dog) along with unique textures, facial structure, weapons, etc. There's a limited number of such unique appearances you can display before you run out of resources. An additional permanent party member could have meant we would have to sacrifice variation in enemies - something we thought was not worth it. --- Non-permanent followers. If point each party member could summon another controllable follower, at which point do you cross from RPG into RTS. What if these temporary followers had abilities they can use on their own? ---- Dialog interjections and staging. Our conversation system follows Mass Effect's high quality cinematic approach. Your followers will interject themselves often in conversations and they often respond to comments made by other followers. Too many, and the complexity and amount of writing needed spirals out of control. Additionally, you need to be able to fit the party into many cutscenes and conversation stages - you can chose to not show temporary followers - but that isn't true for real followers. ---- Combat complexity. Party members in DA have a lot more abilities available to them than the BG series. We don't have spell memorization, so you can cast any spell you have in your spell list at any time if you have the resources. In BG, memorization limited the amount of unique options in battle and therefore battle complexity. Also, Warriors and Rogues had less active abilities available to them in BG than in DA. Ultimately, we found 4 major party members the best number that supported the combat experience we wanted create. All these factors together, the perfect number for DA is 4+(0-4) controllable characters |
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Chris Priestly ~ Community Coordinator Categories:
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Thread: Gigolos... are they in or out? Inquiring minds want to know? [+7]
Date: Tuesday, 19 May 2009 05:29PM
I'll let David address the more "socio-politcal" implications (if any) of such a question. I can confirm that there are whores in Dragon Age Origins that you may or may not encounter.
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