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Title: Old to New
Date: Monday, 02 November 2009 02:06PM
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Most of the content of Dragon Age Central has been developer posts to the official Dragon Age forums, first opened in May 2004. But all things must come to an end, and these forums were shut down on 2nd November 2009, the day before the game’s release in North America.

Since I haven’t had time to add much other content to the site for most of 2009, I’ve decided to also shut down Dragon Age Central as it was, leaving it here as an archive.

The new Dragon Age Central is now a much simpler (and fully automated) website dedicated to making developer posts to the new official forum (on Bioware’s social site) easier to find and search through.

It’s been interesting running this site, and in a way I’ll miss it... but hopefully I’ll be too busy finally playing the actual game to care :)
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Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.


 Forum Post 
Chris Priestly ~
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Thread: Mages: Dresses or Armor?  [+1]
Date: Thursday, 04 June 2009 08:56PM
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Quote: Posted 06/04/09 20:43 (GMT) by Serenity84

Mages can wear armor if they meet the strength requirements. But putting points into that may handicap you with your mage abilities.

They can also carry swords and other weapons.

Correct. smile smile
 Forum Post 
Georg Zoeller ~
Senior Technical Designer

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Thread: European Press Event - Collected preview links  [+21]
Date: Tuesday, 12 May 2009 08:42PM
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Quote: Posted 05/12/09 20:39 (GMT) by Alodar

So as of May 08/09 there existed a mage specialization class called Spirit Mage that has some sort of summoning abilities.

Alodar smile smile

No. smile smile
 Forum Post 
Georg Zoeller ~
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Thread: More Screenshots at Worth Playing  [+4]
Date: Tuesday, 12 May 2009 05:25PM
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Quote: Posted 05/12/09 16:17 (GMT) by David Gaider

Quote: Posted 05/12/09 02:37 (GMT) by Lemuresxl
I hope thats a look my char will be able to have.
Yes -- Alistair is wearing it, so clearly it's an equippable outfit. (The fact that Alistair is a templar is just coincidence, I think).

Not just a conincidence. Templar armor is only available to characters with the templar specialization.
Let's just say it has some interesting properties...
 Forum Post 
Georg Zoeller ~
Senior Technical Designer

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Thread: Specialization classes  [+1]
Date: Sunday, 10 May 2009 02:20AM
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Your actions speak for you. You don't carry a sign "Blood Mage" around your neck just because you picked a specialization.
 Forum Post 
Georg Zoeller ~
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Thread: how does PC mage deal with a hostile templar?  [+12]
Date: Tuesday, 05 May 2009 04:21PM
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Rogues play their own role in combat.

They thrive in situations where enemies don't focus on them - but if things get bad, a rogue has a variety of class specific combat abilities ...

If a rogue manages to get close to a mage, the mage is going to be in a lot of trouble.
 Forum Post 
Georg Zoeller ~
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Thread: how does PC mage deal with a hostile templar?  [+12]
Date: Saturday, 02 May 2009 01:13AM
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Quote: Posted 05/02/09 01:11 (GMT) by steven7lin

Quote: Posted 05/01/09 17:03 (GMT) by El Cookie
Yes and the templar has a talent that leaves the Mage out of mana (or so it'd seem), rendering all further discussion useless, as far as 1 vs 1 is concerned. Besides you're not counting the possible spell interrupts, spell reflects and other anti-spell tools that one could suppose Templars know.

I insist, a templar playing his cards as he should will have a win 100% of the time.

when a high level mage vs a high level templar 1 vs 1, the mage is still have high possibility to win. smile smile

if the templar discard the long distance attack, and choose approach attack...

firstly, the templar moves close to the mage, the templar needs to cost time.

secondly, the templar starts to wield his/her weapon, this also need to cost time.

from the mage's view, before the templar start to move, the mage can start to cast his strongest long distance spells such as --"crushing prison".

despite the templar can real reach the mage and give the mage one hit, one hit doesn't mean the mage's spell casting is going to be stop.(depending the high level mage's willpower, right skill points, right talents pick). the interruption from one hit for a high level mage is nearly impossible. biggrin smile

and as long as the mage's strongest spell can effect the templar, the templar is over. wink smile

Actually, the templar's most fearsome anti mage ability has range: long smile smile
 Forum Post 
Chris Priestly ~
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Thread: Thrown Weapons  [+3]
Date: Thursday, 30 April 2009 11:06PM
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Quote: Posted 04/30/09 23:03 (GMT) by OldMansBeard

If I play a mage, will I be allowed to use a crossbow?
If you want to, sure. smile smile
 Forum Post 
Georg Zoeller ~
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Thread: how does PC mage deal with a hostile templar?  [+12]
Date: Tuesday, 28 April 2009 09:40PM
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Well, everyone has their nemesis, and for mages, a templar certainly fills that role. In a 1:1 contfrontation, the outcome is certainly somewhat tilted towards the templar, given how all their training evolves around how to deal with those pesky mages.
A brutish fighter with low mental resistance running into a mage is a similar situation.

But then again, your character is hardly traveling alone and, as Chris already said, mages have a formidable array of options to deal with almost any threat.

All that said - yes, playing a mage heavy party that manages to somehow get itself into trouble with a bunch of templars (getting morrigan to shut up is harder than you think razz smile ) will pose some interesting challenge - but that's fine - challenges are what makes games like these fun.
 Forum Post 
Chris Priestly ~
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Thread: how does PC mage deal with a hostile templar?  [+12]
Date: Tuesday, 28 April 2009 02:29PM
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You seem to think that mages are made of glass when they come up against a templar. A mage facing a templar is not an automatic win for the templar.

Mongoose are made to fight cobras. Still if a mongoose isn't careful, cobras are still very dangerous.

Just sayin'
 Forum Post 
David Gaider ~
Lead Writer

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Thread: Is it true that you can get a dog party member?  [+2]
Date: Tuesday, 28 April 2009 02:20AM
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Quote: Posted 04/27/09 23:55 (GMT) by contown
If so, does it level up like a normal human, elf, or dwarf would?
Sure, except that he is a Dog class as opposed to, say, a Mage or a Warrior or what have you.
Quote: If it dies, is it gone for good or will it just get back up at the end of a fight like any other party member?
Like any other party member.
Quote: Finally, is the dog potentially as powerful as any other character, or is it just really weak?
I have my suspicions that Dog may, in fact, be one of the best party members you can have.
 Forum Post 
Chris Priestly ~
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Thread: Stamina  [+2]
Date: Monday, 20 April 2009 07:34PM
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Mages do not have a stamina bar the same way that warriors and rogues do not have a mana bar.
 Forum Post 
Chris Priestly ~
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Thread: Stamina  [+2]
Date: Monday, 20 April 2009 03:32PM
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Stamina is to rogues and warriors what mana is to mages. It is the "power" that lets them perform their special attacks (like shield bash for example).

You will always be able to attack (swing your sword, fire an arrow, etc), but without stamina you will not be able to use your special attacks. You do slowly regain stamina during combat (depending on your class and abilities, etc) and you may be able to find potions or similar to help you "recharge" as needed. smile smile
 Forum Post 
Georg Zoeller ~
Senior Technical Designer

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Thread: New Mage Video and screenshots  [+5]
Date: Sunday, 19 April 2009 11:47PM
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Quote: Posted 04/15/09 17:46 (GMT) by Hakmon

Quote: Posted 04/15/09 01:15 (GMT) by Mikey_205

Loved the video. I hope magic can come to the same level as BG2. We've seen AoE effects of ice vs fire will we have any other counter elements or is it going to be done on a spell by spell basis. Are we going to have magic buffs and dispels and then magic protection from dispels and spells to pierce magic protection.

Even if my dreams of BG2 complexity mages don't come to fruition I think the counter spell idea is a very good one for making mages more interesting since a fireball or blizzard will not only damage but will eliminate enemy damage.

The spell graphics easily surpass NWN2. I hope there is going to be a decent breadth of spells. Now Im just praying there are enough spells to sate me (impossible I always want more).

I second your notion about counter spelling - although, do you mean like the counter spell mode in nwn1? It was a great concept, I thought, allowing you to lock down a spell caster at the expense of your own wizard's power.

If you simply mean spells that counter each other's effect, like magic protection and dispelling, then I also agree.
There's a few methods of 'countering' in the game, but we don't have a concept of counter spell.

Faced with a mage conjuring up some powerful spell, some of my options are:

- Freeze, Paralyze or otherwise immobilize him in motion.
- Send a stonefist his way, hoping to successfully knock him over.
- Use a spell to empty his mana supply.
- Wait for the spell to manifest and clear it as soon as it hits (templars can do this, so can some mages).

Non mages could
- Deal a lot of damage, which may interrupt casting.
- Use weapon abilities that always interrupt casting unless resisted (such as shield bash)
- Use class powers (such as a templar's ability to burn mages with their own mana supply).

Finally, there's a bunch of mitigation options built into the combo systems (we already demonstrated putting out flames using cold based spells).
 Forum Post 
Georg Zoeller ~
Senior Technical Designer

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Thread: Spells  [+6]
Date: Sunday, 19 April 2009 04:24AM
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Quote: Posted 04/18/09 22:48 (GMT) by IronFoe

When will mages get new spells? Every level up or after a few? Will mages be able to use most of the spells near end-game or will we only be able to unlock some?

n for starters, 1 more per level and x more through other means.

So yea, plenty fo spells, but still a single mage won't be able to get even close to 'most' of the spells in the game. We have a lot smile smile
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Chris Priestly ~
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Thread: Combos for Fighter and Rogues?  [+0]
Date: Saturday, 11 April 2009 09:44PM
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Warriors and rogues get special attacks, such as shield bash which has been shown and many more. They do not get "combos" in the sense that mages can combine 2 spells to get a greater or different effect, but they can string together different special attacks to devastating effect.