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sendu

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Title: Old to New
Date: Monday, 02 November 2009 02:06PM
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Most of the content of Dragon Age Central has been developer posts to the official Dragon Age forums, first opened in May 2004. But all things must come to an end, and these forums were shut down on 2nd November 2009, the day before the game’s release in North America.

Since I haven’t had time to add much other content to the site for most of 2009, I’ve decided to also shut down Dragon Age Central as it was, leaving it here as an archive.

The new Dragon Age Central is now a much simpler (and fully automated) website dedicated to making developer posts to the new official forum (on Bioware’s social site) easier to find and search through.

It’s been interesting running this site, and in a way I’ll miss it... but hopefully I’ll be too busy finally playing the actual game to care :)
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Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.


 Interview Article 
author:
Locke Webster

interviewees:
Greg Zeschuk ~
co-CEO

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Source: Dragon Age Interview
Date: Sunday, 10 August 2008 12:01AM
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[...]
The combat is one of the key features in Baldur’s Gate, and that’s probably one of the most defining things in [dragon age]. The tactical, party-based combat where you have a group of characters that you control and you arrange them in the battlefield. You can pause on and off.
[...]
Well we created a whole new fiction for this game. And a large part of the effort of the team was in spending quite a bit of time in the pre-production phase, really fleshing out the back-story to the world. Really, the Darkspawn are the enemy you face in this game. They’re these mutated, freakish monsters that are humanoid, but not. They themselves fled to the dark side of the Blight and so you have to try and figure out the source of it, the cause of it, and of course, stop it. There are some references to the Arch-Demon and you have to figure out what that is...

The overall world is actually a very brutal, gritty sort of world. We call it the Dark World of Fantasy, which is different than classic High Fantasy--sashaying elves and happy hobbits. It’s a brutal world where you have very tough decisions and there’s all kinds of social commentary that is impacted by those choices you make.
[...]
There’s no real need to run from place to place in the game. Also, travel could potentially limit the distance you could theoretically cover. So we tend to have action areas which are very large. That’s one of the strengths of Dragon Age. We have some very big areas with a lot of data held in those. A lot of creatures, a lot of loot, items, things like that...
[...]
by the time Dragon Age starts [the grey wardens] are almost antiquated. It’s that classic situation of being stuck in the old days. They’re just sitting around and no one’s really sure what they do. One of the interesting things in the game is discovering more about them.
[...]