Most of the content of Dragon Age Central has been developer posts to the official Dragon Age forums, first opened in May 2004. But all things must come to an end, and these forums were shut down on 2nd November 2009, the day before the game’s release in North America.
Since I haven’t had time to add much other content to the site for most of 2009, I’ve decided to also shut down Dragon Age Central as it was, leaving it here as an archive.
The new Dragon Age Central is now a much simpler (and fully automated) website dedicated to making developer posts to the new official forum (on Bioware’s social site) easier to find and search through.
It’s been interesting running this site, and in a way I’ll miss it... but hopefully I’ll be too busy finally playing the actual game to care :)
Dragon Age Central
Updated: Monday, 02 November 2009 02:07PM | Synced: 389212 mins ago
Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.
-{ 2008 }-
News Article
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author: Rob Purchese interviewees: Brenon Holmes ~ Lead designer of Sonic Chronicles Categories:
Quality:
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Source: BioWare considering Mass Effect for DS
Date: Friday, 08 August 2008 11:32AM
BioWare is considering doing DS versions of Mass Effect, Jade Empire, and Dragon Age, plus a couple of others.
[...] Miles Holmes, lead designer of Sonic Chronicles, said the developer was looking at "basically anything that reinforces the franchises". [...] |
-{ 2007 }-
Forum Post
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Brenon Holmes ~ Programmer Categories: Quality:
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Thread: About Dragon Age... [+7]
Date: Wednesday, 06 June 2007 11:31PM
I'm not quite dead... yet... |
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Brenon Holmes ~ Programmer Categories:
Quality:
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Thread: Romance Gender Ratio [+13]
Date: Sunday, 18 March 2007 07:20AM
Since we've now reached ten pages, we'll be locking the thread. If you feel the discussion warrants it, please feel free to start a new thread.
*click* |
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Brenon Holmes ~ Programmer Categories:
Quality:
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Thread: Romances Part 2 (llama edition) [+12]
Date: Monday, 15 January 2007 04:58AM
And since we've now reached our magical 10 page limit, we'll be locking this thread. Please feel free to start up a new one if you feel the discussion warrants it.
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Brenon Holmes ~ Programmer Categories: Quality:
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Thread: Blockbuster? [+5]
Date: Tuesday, 09 January 2007 07:22PM
Except you don't turn into an upbeat mac truck. Which would be kind of cool... or possibly annoying. Maybe both. Bloody optimists... they ruin everything. |
-{ 2006 }-
Forum Post
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Brenon Holmes ~ Programmer |
Thread: Undead, construct or monstrous party members? [+5]
Date: Saturday, 09 December 2006 07:20PM
It's all fun and games until they get hungry. Edit: To be clear, Shale is not the ugly looking little thing that people are calling a zombie. I think the slideshow numbers the screenshots differently on that site. |
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Brenon Holmes ~ Programmer |
Thread: AIPU/PPU and Dragon Age [+1]
Date: Thursday, 30 November 2006 09:53PM
While they (AIPU/PPU) might be useful, I'm not sure how relevant it is. With the addition of more and more cores to PC systems and consoles these sorts of specialized chips probably aren't necessary.
With a sufficient number of cores, we can have a core specifically dedicated to physics (assuming there's a need for that level of physics computations), and another for AI (given the same requirements). With the added benefits of being able to reuse those additional cores for other tasks should the need arise, as well as not adding additional costs to the consumer for additional PCI cards to expand your gaming "experience". |
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Brenon Holmes ~ Programmer |
Thread: Huge Request for a Linux/Mac version #2 [+16]
Date: Tuesday, 28 November 2006 01:05AM
Awesome.
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Brenon Holmes ~ Programmer |
Thread: Huge Request for a Linux/Mac version #2 [+16]
Date: Tuesday, 28 November 2006 12:59AM
You need fire ants and honey in your analogy as well Stan. Things just aren't right without fire ants and honey...
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Brenon Holmes ~ Programmer |
Get a bigger knife? |
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Brenon Holmes ~ Programmer |
No guns.
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Brenon Holmes ~ Programmer |
Thread: tech specs for dragon age [+4]
Date: Saturday, 18 November 2006 01:03AM
Stan can multitask. You'd be surprised. |
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Brenon Holmes ~ Programmer |
Thread: What language was the game engine developed in? [+2]
Date: Saturday, 18 November 2006 01:01AM
We use .NET, most of the utilities and tools are created in-house with the odd bit licensed if it suits the needs of the project. |
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Brenon Holmes ~ Programmer |
Thread: Why you should buy the Games for Windows Magazine: [+26]
Date: Thursday, 16 November 2006 12:16AM
I'm not sure it's undead... I think it's one of those things we probably shouldn't mention...
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Brenon Holmes ~ Programmer |
Thread: What language was the game engine developed in? [+2]
Date: Tuesday, 14 November 2006 10:50PM
C/C++
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