Site News  * sticky
Editor:
sendu

Categories:
Quality:
[+] [¤]
Title: Old to New
Date: Monday, 02 November 2009 02:06PM
  • Currently 5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Most of the content of Dragon Age Central has been developer posts to the official Dragon Age forums, first opened in May 2004. But all things must come to an end, and these forums were shut down on 2nd November 2009, the day before the game’s release in North America.

Since I haven’t had time to add much other content to the site for most of 2009, I’ve decided to also shut down Dragon Age Central as it was, leaving it here as an archive.

The new Dragon Age Central is now a much simpler (and fully automated) website dedicated to making developer posts to the new official forum (on Bioware’s social site) easier to find and search through.

It’s been interesting running this site, and in a way I’ll miss it... but hopefully I’ll be too busy finally playing the actual game to care :)
Min Quality:
Player Races Classes Combat Magic Party Setting Plot Characters
Romance Quests Items Writing Coding Audio Visual Mechanics Making
Platform Release Fun Forum Off-topic Site All | None
Date: Developer: Min Rating: Language:
Search: And | Or reset  
 

Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.


 News Article 
author:
Rob Purchese

interviewees:
Brenon Holmes ~
Lead designer of Sonic Chronicles

Categories:
Quality:
[+] [¤]
Source: BioWare considering Mass Effect for DS
Date: Friday, 08 August 2008 11:32AM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
BioWare is considering doing DS versions of Mass Effect, Jade Empire, and Dragon Age, plus a couple of others.

[...] Miles Holmes, lead designer of Sonic Chronicles, said the developer was looking at "basically anything that reinforces the franchises".

[...]
 Forum Post 
Brenon Holmes ~
Programmer

Categories:
Quality:
[+] [¤]
Thread: About Dragon Age...  [+7]
Date: Wednesday, 06 June 2007 11:31PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Quote: Posted 06/06/07 21:31 (GMT) by LdyShayna
He was eaten by the Mass Effect monster. cry smile

I'm not quite dead... yet...
 Forum Post 
Brenon Holmes ~
Programmer

Categories:
Quality:
[+] [¤]
Thread: Romance Gender Ratio  [+13]
Date: Sunday, 18 March 2007 07:20AM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Since we've now reached ten pages, we'll be locking the thread. If you feel the discussion warrants it, please feel free to start a new thread.

*click*
 Forum Post 
Brenon Holmes ~
Programmer

Categories:
Quality:
[+] [¤]
Thread: Romances Part 2 (llama edition)  [+12]
Date: Monday, 15 January 2007 04:58AM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
And since we've now reached our magical 10 page limit, we'll be locking this thread. Please feel free to start up a new one if you feel the discussion warrants it.
 Forum Post 
Brenon Holmes ~
Programmer

Categories:
Quality:
[+] [¤]
Thread: Blockbuster?  [+5]
Date: Tuesday, 09 January 2007 07:22PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Quote: Posted 01/09/07 16:58 (GMT) by Stanley Woo

Stanley "Optimist Prime" Woo

Except you don't turn into an upbeat mac truck. Which would be kind of cool... or possibly annoying. Maybe both. Bloody optimists... they ruin everything.
 Forum Post 
Brenon Holmes ~
Programmer

[¤]
Thread: Undead, construct or monstrous party members?  [+5]
Date: Saturday, 09 December 2006 07:20PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Quote: Posted 12/09/06 04:57 (GMT) by Maria Caliban

It would be much cooler if he was number two. Click Here Having a zombie as a companion just isn't as neat as it sounds.

It's all fun and games until they get hungry.

Edit: To be clear, Shale is not the ugly looking little thing that people are calling a zombie. I think the slideshow numbers the screenshots differently on that site.
 Forum Post 
Brenon Holmes ~
Programmer

[¤]
Thread: AIPU/PPU and Dragon Age  [+1]
Date: Thursday, 30 November 2006 09:53PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
While they (AIPU/PPU) might be useful, I'm not sure how relevant it is. With the addition of more and more cores to PC systems and consoles these sorts of specialized chips probably aren't necessary.

With a sufficient number of cores, we can have a core specifically dedicated to physics (assuming there's a need for that level of physics computations), and another for AI (given the same requirements). With the added benefits of being able to reuse those additional cores for other tasks should the need arise, as well as not adding additional costs to the consumer for additional PCI cards to expand your gaming "experience".
 Forum Post 
Brenon Holmes ~
Programmer

[¤]
Thread: Huge Request for a Linux/Mac version #2  [+16]
Date: Tuesday, 28 November 2006 01:05AM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Awesome.
 Forum Post 
Brenon Holmes ~
Programmer

[¤]
Thread: Huge Request for a Linux/Mac version #2  [+16]
Date: Tuesday, 28 November 2006 12:59AM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
You need fire ants and honey in your analogy as well Stan. Things just aren't right without fire ants and honey...
 Forum Post 
Brenon Holmes ~
Programmer

[¤]
Thread: Firearms?  [+5]
Date: Monday, 27 November 2006 08:33AM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Quote: Posted 11/27/06 04:56 (GMT) by DrakhanValane

Seriously. How are we supposed to defend ourselves against the crazed armed mobs without guns (or even knives!)? I enjoy the personal feel of bladed weapons, but when the angry person with an AK-47 comes knocking, you want something with range.

Get a bigger knife? smile smile
 Forum Post 
Brenon Holmes ~
Programmer

[¤]
Thread: Firearms?  [+5]
Date: Sunday, 26 November 2006 11:00PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
No guns.
 Forum Post 
Brenon Holmes ~
Programmer

[¤]
Thread: tech specs for dragon age  [+4]
Date: Saturday, 18 November 2006 01:03AM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Quote: Posted 11/17/06 11:50 (GMT) by Willpower-in-Japan

Ha!

That got me chuckling.

Gonna be a long waiting list for Stan's attention, though.

Stan can multitask. You'd be surprised.
 Forum Post 
Brenon Holmes ~
Programmer

[¤]
Thread: What language was the game engine developed in?  [+2]
Date: Saturday, 18 November 2006 01:01AM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Quote: Posted 11/17/06 22:17 (GMT) by ricothesuave

IDE? Libraries? It seems like you would need some really great tools to make it all come together well...

We use .NET, most of the utilities and tools are created in-house with the odd bit licensed if it suits the needs of the project.
 Forum Post 
Brenon Holmes ~
Programmer

[¤]
Thread: Why you should buy the Games for Windows Magazine:  [+26]
Date: Thursday, 16 November 2006 12:16AM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
I'm not sure it's undead... I think it's one of those things we probably shouldn't mention... smile smile
 Forum Post 
Brenon Holmes ~
Programmer

[¤]
Thread: What language was the game engine developed in?  [+2]
Date: Tuesday, 14 November 2006 10:50PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
C/C++