Most of the content of Dragon Age Central has been developer posts to the official Dragon Age forums, first opened in May 2004. But all things must come to an end, and these forums were shut down on 2nd November 2009, the day before the game’s release in North America.
Since I haven’t had time to add much other content to the site for most of 2009, I’ve decided to also shut down Dragon Age Central as it was, leaving it here as an archive.
The new Dragon Age Central is now a much simpler (and fully automated) website dedicated to making developer posts to the new official forum (on Bioware’s social site) easier to find and search through.
It’s been interesting running this site, and in a way I’ll miss it... but hopefully I’ll be too busy finally playing the actual game to care :)
Dragon Age Central
Updated: Monday, 02 November 2009 02:07PM | Synced: 185915 mins ago
Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.
-{ 2009 }-
Forum Post
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Fernando Melo ~ Producer |
Thread: In-game NPC's that activate DLC? Really BioWare? [+13]
Date: Sunday, 01 November 2009 05:19PM
I don't need to quote a company line to disagree - these are neither intrusive, nor advertisements. If you actually read my original post you'd see that as well. And I would argue that until you've played the game and talked to one of these NPCs, that you are claiming something you do not know of.
Again, you've not really read what I posted last time. These are not part of the basic DAO experience, none of the DLC is. You get a complete game without ever touching any of the DLC. These are quest givers, and work the same, and have the same importance as any other quest giver in DAO once they come in.
I appreciate you picking up WK, I hope you enjoy it and let us know what you think. I've never argued for anyone to buy DLC on any schedule but theirs. If anything i've always encouraged folks to sit it out and read the reviews and forum posts if they are at all unsure. That is not what doing any of this is about. And as above - if you re-read my original post, you'll notice that you'll still encounter these NPCs because they are the starting point for these quests, not salesmen for it.
I agree. And that's why that is not what they do. You'll not find these NPCs ever quote you a price, or 'push' any of the content on you, or promote you special offers, or anything of that sort.
I hear you, and I understand why 'in principle' that puts some folks off - I too, do not want in-game ads. What I'm trying to get at is that I do not believe the way we've done it is advertising something in the way you believe it is - hence, it should be seen first.
I never said it would displease lots of people, I said that it may not be for everyone - same as some of the social things we're doing, or achievements, or day 1 dlc, or pick any number of 'up in arms' topics we've talked about over the years that we recognized may not be for everyone but did anyway because we believed was right for the game. If anything, I've said that I believe the majority will be pleased, otherwise we wouldn't have gone the way we did for any of those things. As for it being obvious to offer up a solution - or implying that by not doing so we've opted for a forceful approach - not so, and given how open we've been about all this that's a bit of a stretch. Like many other discussions so far, it would have been much simpler to ignore the forums or say 'deal with it' - in the end, it probably would work out just the same. That doesn't make it right, nor it is how we do things. In the time available, we added options for what we believed people would want. And a commitment to evolve things over time for those that we did not, or opted to get player feedback on after launch. If we were second-guessing all our decisions on DAO it would be another 5 years in the making.
You will have consented to it as part of the agreements when installing the game etc. And no NPC will ask you to pay xx of real world money, they are not salespeople. But in these specific cases, given their DLC nature, to travel to that area you will need to have downloaded it - so there is an option to go and do that if you have not done so up to that point. That's it. Whether the content download is then paid or free is irrelevant, and the quest giver doesn't care nor ever reflect that.
Perhaps, without seeing it. If it matters, I can say that we've spent a great deal of time making sure it was not the case - again, I don't know how else to try and describe that here in text. Once you talk to one of these then let us know if you still feel that way.
Correct. You only need to go online to download the DLC. Afterwards you can be offline. |
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Fernando Melo ~ Producer |
Thread: In-game NPC's that activate DLC? Really BioWare? [+13]
Date: Saturday, 31 October 2009 07:47PM
I think you'll find this is common for any online service - have you ever looked at the 360 or PS3 account TOS? Random web email service? Other software that uses online features of some kind? The good news with most games is that these are fairly blanket clauses and majority are actually not used for any given title. Having 1 common agreement to maintain across whatever languages all your past/present/future games support is much easier for any publisher to do, than trying to keep track of each one separately
You don't need to be online to play DLC. We have our own DLC updater that is included with the game so you don't need to install anything separately, and don't use the EA Downloader - you'll only need that if you purchase DA:O through the EA Store.
I get what you're saying, I just think we're actually seeing two ends of the same very very narrow spectrum. These NPCs don't show up to advertise or tease content coming months from now. They are there once the DLC is available.
DAO is definitely that - and for us the spiritual successor element means some very specific things, mostly around story, characters, tactical party based combat, etc. It doesn't mean we'll be delivering it on 5.25" floppy discs, nor ignoring where PC gaming and technology is at today or tomorrow. DAO has a huge social and community element to it, and a task of seamlessly being able to expand that world. The fact that didn't exist with old school rpgs is hardly a reason to not evolve. And wanting to evolve, why would we not look at the most widely used and successful examples we could find?
We shouldn't confuse the content with the method of delivery. Bad patches can happen regardless of the method. As for doing content updates like that in general - given the success (and market leadership) of those services on PC, I think there are a few million players that would disagree. That doesn't mean we should simply be content to point our finger there and say 'they do it' - as I mentioned before, I fully intend to adapt what we do based on our player's feedback. But as our starting point, I'm very pleased if we are able to be at, or close to par. Having said that, we did not presume everyone would want this. We've made sure there are instructions provided for how to disable this if you want. And post launch, we will continue to improve it based on feedback.
I understand that, my point is that I don't believe that is the majority's view - especially after trying it. I think what we're offering as a way to expand the game without you ever having to leave it is something a lot of our players will appreciate. Again, not for everyone perhaps. But I happen to believe that there are more people annoyed by having to take extra steps, go and fish on the internet for something, create a dozen other accounts for the priveledge of downloading from other sites, figure out what version of what they need, and generally spend more time trying to get content than playing it - than there are folks who are not bothered by (or prefer) that. I fully accept that is a very non-old school way of doing things too
If you actually care to hear about it - there are plenty of posts on social (social.bioware.com) and these old forums (daforums.bioware.com) made by us to clearly explain why this was done. Edited By Fernando Melo on 10/31/09 19:52 |
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Fernando Melo ~ Producer |
Thread: In-game NPC's that activate DLC? Really BioWare? [+13]
Date: Saturday, 31 October 2009 05:57PM
We've posted quite a few times about how we plan to continue to grow DA - viewing DA:O as a platform. DLC, and in general making the expansion of that world as seamless as possible, is one of our goals. But at the risk of going around in circles, folks really should see this before hand so we're all comparing and talking apples to apples. My impression of the majority of the negative responses seem to be based on taking a description of a simple thing and without having seen it, proceed to blowing it out into proportions that play off of fears of the worst kind. I'm not trying to stall - I really want feedback from players on this. But these reactions on the forums are something we've seen time and time again, for almost any feature or change throughout the dev cycle - ultimately, most of these were laid to rest once people saw how it really worked within the game context. That's why I'm suggesting the pause and to look at this within the game in a couple days. For what it is worth - the game doesn't get incomplete quests. It's not like you are half-way through something and get a credit card entry screen to continue. The NPCs don't chase you around, and they are not salesmen with lines geared at 'pushing' any of the content at you. They are quest giver NPCs, and will act as you will expect any DA quest giver NPC.
You are. This is handled no different than any other game out there. For software, when you install something, or create an online account, or purchase something you should be presented with some sort of agreement that is appropriate for your locale. Like many other things folks may disagree and argue it is not done in a way that they personally would prefer it in, but it is there. As for the general concept of getting content updates - we looked at the best examples we could find for deciding how we wanted to handle content updates for PC: Steam & MMOs. And tried to keep it in line with that. As I've said before, I'm happy for us to adapt and change our approach - but that needs to be based on players actually using it if it is to be accurate. |
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Fernando Melo ~ Producer |
Thread: I just wish there was a way to upload my characters from my console version to the social site. [+1]
Date: Saturday, 31 October 2009 03:42PM
Sorry, should have been clearer. There is no stand alone character creator app like we released for the PC. The main game has the full character creation process. |
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Fernando Melo ~ Producer |
Thread: I just wish there was a way to upload my characters from my console version to the social site. [+1]
Date: Saturday, 31 October 2009 03:19PM
There's no console character creator.
But the main game on 360 & PS3 have the option to upload your character data to social. Not only will you see your face (which you can also use as your avatar on social), but also your story through the game, achievements, etc. (more than the stand alone character creator PC) |
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Fernando Melo ~ Producer |
Thread: In-game NPC's that activate DLC? Really BioWare? [+13]
Date: Saturday, 31 October 2009 03:05PM
Thanks for all the feedback so far folks! It is something we're anxious to hear more from you on after launch.
Please make sure you continue this on the social site and let us know your thoughts after you've encountered them. I'd also recommend taking advantage of some of the site's new features like polls as maybe a good way to consolidate the top suggestions for what you'd like to see. Specific to DLC quest givers - The intent is very much to keep the game immersion and consistency. These are the main quest givers for their respective DLC, first and foremost. Regardless of how you get the DLC (or not), you will still be encountering Felix to begin your quest for Shale, or Levi to start the Warden's Keep quest for example - that *is* their role. As with any major quest giver they are relatively significant characters in the game world in their own right. The fact they are added after launch should not be used to confuse that - it is not acceptable for us, for example, if you would see a noticeable difference in quality, production value, game mechanics, etc as you experience DLC. The only 'salesmanship' involved is what you saw Nathan post - which is basically there if you have not already downloaded the DLC up to the point you encounter the NPC, then they have a line in their dialog that directs you to do so. By their nature as main quest givers, they give you a lot more information, context and flavor about the DLC or the quest you're about to embark on - certainly more than you'd ever get from just the simple text & icon description in the DLC store on any platform. We considered this additional info to be a good thing to help you make a more informed decision on DLC, so opted to make that portion of the DLC free and available up front and separate it from the rest of the DLC quest. And yes, by doing so we also hope more players will want to try the DLC. When there is new DLC available on the servers the game downloads the package of info - which includes the basic icon & text description to show on the in-game DLC store off the main menu, similar info for the in-game journal DLC section, as well as any additional content like this if there is DLC that makes use of that in-game - not all will, and not all will be NPCs. In fact you already have many more examples of DLC that does not have these NPCs, such as all the other retailer and promo items like Blood Dragon Armor. |
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Fernando Melo ~ Producer |
Thread: BW please answer.. Will the 360 version have Avatar Rewards? [+0]
Date: Friday, 23 October 2009 06:22AM
Not initially. This is something that was rolled out a bit too late for us. Probably also why you haven't seen a lot of this with recent games - expect that to change with titles launching closer to Xmas and beyond.
For DA:O, it is something we'd like to add if we do a title update in the future - but no promises. Love the idea, wish we could have added it in time, but we have a lot of other cool things we want to do too To be clear, we plan to roll out Avatar items. But this reward mechanism where you can unlock Avatar items through gameplay we weren't able to add to DA:O in time. Edited By Fernando Melo on 10/23/09 06:23 |
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Fernando Melo ~ Producer |
Thread: Inside Xbox Interview [+0]
Date: Friday, 23 October 2009 06:14AM
This went up on Inside Xbox in Europe first. I'm guessing those that can see it are in that region.
Should be up in NA region soon. |
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Fernando Melo ~ Producer |
Thread: Why is everybody complaining about DLC on release? [+16]
Date: Friday, 23 October 2009 05:35AM
It has certainly been interesting to hear all the feedback on this. I mean that in the best of ways to be clear - it is good for us to hear your thoughts as always, and why we frequent these boards.
I'll try to recap the couple of points that keep coming up on this, and try to re-iterate some of what we've been saying... Why is day 1 DLC not on the disc: - Think of it this way... forget it was DLC we were making, and pretend it was a web page. We could continue to work on that right up to game launch day and still have it ready for "day 1". But there would never ever have been a way to get that web page done back in time to make it for the dates for disc, or even the digital versions of the game, which needed to be locked many weeks (or months in some cases) in advance of game launch. - DLC works on a relatively shorter dev cycle (months, instead of years), and the nature of it being downloadable means there are not the same lengthy lead times to get discs made and out to warehouses for retail shelves. Also, given most DLC is measured in single digit hours it is much quicker to test, the number of issues you find are lower volume which also makes for quicker turnaround of fixes, and even getting through console certification is quicker. - That combined with the game delay from March to Nov meant we effectively caught up to the launch date. But there would still have been no way to ever get that DLC on to the discs or digi versions - it just was not ready in that kind of timeframe. - On a similar vein, this is also the same reason why the content was not 'ripped out' at the last minute to make a quick buck. The game content was locked for the disc/digital versions, and taking something out can introduce just as many issues. Perhaps the more relevant question is - why still choose to launch it day 1 then? There are a lot of good reasons for this, otherwise we wouldn't have done it. Suffice it to say that it was not a decision made lightly, but I still believe it is the right one for DA even if it means taking a few lumps in the meantime for it. For the sake of brevity, let me reverse the question. Why delay it? Sure, the easy thing would have been to artificially just sit on the release of these for a few weeks. But then, what would be the right time? 1 week? 2, 4, 6? More importantly, and honestly now - what would have been the benefit for fans that might want DLC in doing this? Lastly, and this is my own personal view. The day after the game launches a lot of this will largely go away as the concept of 'it came out day 1 or not' becomes less of a stigma. The only thing that will matter is whether it was good DLC, or bad DLC. As always if you have doubts, wait it out - you have a massive game ahead of you before you should ever feel like you "need" to dive into DLC, regardless of how compulsive you may think you are. Listen to other forum posters' reviews. Listen to public reviews elsewhere on the net. Review the content descriptions, screenshots, and videos we'll continue to post on our sites. That is already a lot more information than you typically will see with most DLC. And in the end, if you still do not feel it is right for you - tell us why, I'd appreciate that just as much as your feedback if you played it. But know that you will not be missing any part of the DA:O story because of this. The game will not be less playable, or less fun, or less of an epic RPG because of this. If you play FPS games but don't like MP, are you really going to feel like you 'missed out' or got an incomplete experience because a MP map pack DLC came out?? Really? Edited By Fernando Melo on 10/23/09 05:39 |
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Fernando Melo ~ Producer |
Thread: Please post technical Issues with the Character Creator here [+21]
Date: Friday, 16 October 2009 07:23AM
Keep posting folks.
There are not a lot of replies as things are still busy as we're gearing up to launch the game on all platforms - however, know that there are folks already compiling the info posted here and on social, and going through it. Please keep in mind that Character Creator was literally ripped out of the main game and cobbled together fairly last minute (and all while trying to hit our main game milestones). Much like the social site in its current state, it should be treated as an early or beta app. We really appreciate your patience if you're encountering some issues, and your help so far by posting your findings. |
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Fernando Melo ~ Producer |
Thread: Please post technical Issues with the Character Creator here [+21]
Date: Wednesday, 14 October 2009 08:51AM
Allchaos + Kitsuneonna:
Ack - definitely need to look at this in the AM, it looks like the launcher included is trying to run the actual DA game, which was most definitely not included in the 300Mb C.Creator app Try launching the c.creator exe directly.
I think I saw earlier on the thread that if you do a save (or upload) at the end of creation that it is correct. The issue appeared to be only when you try to go backwards. We'll look at it. |
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Fernando Melo ~ Producer |
Thread: Please post technical Issues with the Character Creator here [+21]
Date: Wednesday, 14 October 2009 08:46AM
Missed that - looking at the error ... "Common causes include incomplete download .." is it possible the d/l didn't complete correctly? I'd try re-d/l and see if that resolves it. Are you getting it from us or an external link? |
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Fernando Melo ~ Producer |
Thread: Please post technical Issues with the Character Creator here [+21]
Date: Wednesday, 14 October 2009 08:27AM Not off-hand, I'll need to check on this once at work. Where are you seeing the 'play' button though? |
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Fernando Melo ~ Producer |
Thread: Please post technical Issues with the Character Creator here [+21]
Date: Wednesday, 14 October 2009 08:23AM
Looking at the other posts on the thread there appears to be a bug where some of the face options can be reset back to the default - in this case the Dalish have a tattoo by default, for others they are losing their beards, etc.
There's a time delay for data to show up on social. Your other characters will get there too. |
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Fernando Melo ~ Producer |
Thread: Please post technical Issues with the Character Creator here [+21]
Date: Wednesday, 14 October 2009 08:12AM
Almost I think the primary account part has to do with the fact that with these forums we're in now you can have multiple BioWare forum accounts/Display names tied to the same email - such as an alter ego account for the ME or NWN forums - and in social you can link up those multiple BW forum accounts/display names and roll them all up into your one social acct. In that case, the first BW account is the default one displayed in social, or your 'primary'. Sorry if that is adding to the confusion |