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Title: Old to New
Date: Monday, 02 November 2009 02:06PM
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Most of the content of Dragon Age Central has been developer posts to the official Dragon Age forums, first opened in May 2004. But all things must come to an end, and these forums were shut down on 2nd November 2009, the day before the game’s release in North America.

Since I haven’t had time to add much other content to the site for most of 2009, I’ve decided to also shut down Dragon Age Central as it was, leaving it here as an archive.

The new Dragon Age Central is now a much simpler (and fully automated) website dedicated to making developer posts to the new official forum (on Bioware’s social site) easier to find and search through.

It’s been interesting running this site, and in a way I’ll miss it... but hopefully I’ll be too busy finally playing the actual game to care :)
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Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.


 Forum Post 
Sydney Tang ~
Senior Programmer

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Thread: health/mana regeneration and enemies  [+13]
Date: Monday, 27 April 2009 04:35PM
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The die-or-knocked-out inconsistency bothers me too, but I understand that it is necessary to avoid reloading for people who hate reloading. Having characters die in combat but at the same time allowing the game to continue is not an option because you'd soon run out of party members to recruit.

Personally, I always reload if any of my party members go down in a fight. I do this mainly because I like a challenge, but you can also do this as a way of avoiding the issue of your party playing by different death rules than everyone else in the game.