Most of the content of Dragon Age Central has been developer posts to the official Dragon Age forums, first opened in May 2004. But all things must come to an end, and these forums were shut down on 2nd November 2009, the day before the game’s release in North America.
Since I haven’t had time to add much other content to the site for most of 2009, I’ve decided to also shut down Dragon Age Central as it was, leaving it here as an archive.
The new Dragon Age Central is now a much simpler (and fully automated) website dedicated to making developer posts to the new official forum (on Bioware’s social site) easier to find and search through.
It’s been interesting running this site, and in a way I’ll miss it... but hopefully I’ll be too busy finally playing the actual game to care :)
Dragon Age Central
Updated: Monday, 02 November 2009 02:07PM | Synced: 389199 mins ago
Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.
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News Article
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author: unknown interviewees: Peter Woytiuk ~ Principal Programmer Categories: Quality:
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Source: BioWare Deploys Qube! to their Game Development Pipeline
Date: Monday, 17 December 2007 12:00AM
PipelineFX, makers of Qube! software, the leading render farm management software for film production, game development, and digital media education around the world, today announced that BioWare has added Qube! in their game development pipeline.
[...] We chose Qube! due to its proven track record, said Peter Woytiuk, Principal Programmer of Dragon Age, BioWare Corp. Due to the excellent support we received during the evaluation, we were able to integrate Qube! into our pipeline in less than a week and immediately started seeing results. Qube! has given our artists more time to produce and iterate on content, which is key to creating the next generation of BioWare games. [...] Qube! will distribute across many machines the rendering of images, cinematic cut scenes, lightmaps, ambient occlusion maps, and normal maps. It can also assist with exporting and processing game assets for the different game platforms. Qube! has many features that help game teams save time and studios save money by leveraging resources and improving efficiencies." |