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Date: Monday, 02 November 2009 02:06PM
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Most of the content of Dragon Age Central has been developer posts to the official Dragon Age forums, first opened in May 2004. But all things must come to an end, and these forums were shut down on 2nd November 2009, the day before the game’s release in North America.

Since I haven’t had time to add much other content to the site for most of 2009, I’ve decided to also shut down Dragon Age Central as it was, leaving it here as an archive.

The new Dragon Age Central is now a much simpler (and fully automated) website dedicated to making developer posts to the new official forum (on Bioware’s social site) easier to find and search through.

It’s been interesting running this site, and in a way I’ll miss it... but hopefully I’ll be too busy finally playing the actual game to care :)
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Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.


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Title: Dragon Age: Origins Podcast #1 (source)
Date: Tuesday, 15 July 2008 12:50PM
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dragonage_01_e32008.mp3
5.8MB 6m20s mp3 | 368 downloads
Chris Fields [cf] interviews Dan Tudge [dt]. Transcript follows:

[cf] We’re really fortunate here today to have one of the busiest people here at Bioware available for a podcast here today. Maybe you can tell us a little of who you are and what you do here at Bioware?

[dt] My name is Dan Tudge and I am the project director and executive producer on the Dragon Age franchise. Today I’m going to talking about Dragon Age: Origins.

[cf] Which is the next great game coming out for Bioware. Maybe you can explain a little bit about what a project director is, and what your responsibilities are here at Bioware?

[dt] Yeah, basically I am the guy in charge, responsible for the entire project. I work with the great team, and manage them to completion.

[cf] Uh, well, let’s get right into it. Can you tell the people listening a little bit about what Dragon Age is and what it its all about?

[dt] Well Dragon Age is really Bioware’s return to its roots. It’s a dark, heroic fantasy; something we’ve been working a long time on and are very proud of.

[cf] And it brings us right into kind of the next question: why has it taken so long to get ready? This project has been in development for many many years now. I’m really happy that we’re finally starting to talk about it because I know how cool it looks, but what has taken this long?

[dt] Bioware has always been known for its high quality standards. We have always taken the time that it needs to make that we exceed the fans expectations.

[cf] Recently it was said in the press that Dragon Age is a game about Dragons. Is this true?

[dt] Well, the name ‘Dragon Age’ literally means the time frame in which dragons existed. But dragons do play a role in the game; we’re not really going to talk about that right now.

[cf] Yeah, let’s not give away game secrets just yet, but, yeah, that’s great. So, it is dragons, you will see some dragons in Dragon Age, but, you know, let’s move onto another question here. Another comment that was made: Ray Muzyka himself said that Dragon Age is the spiritual successor to Baldurs Gate. What does that really mean?

[dt] Well as I mentioned earlier it’s really a return to our roots for us; in fact a large part of the team was the Baldurs Gate development team. So there’s really a lot of roots within the team as well as within the IP. Critics and fans have long held Baldurs Gate as one of their favourite RPGs and it’s certainly one of my favourites. And it was both critically and commercially successful. What we mean with Dragon Age being the spiritual successor is that the game is set in a fantasy setting and we’re taking a lot of what we’ve learned from Baldurs Gate and our other titles and will deliver everything that the fans expect.

[cf] You mentioned already that Dragon Age is sort of a dark fantasy. What exactly makes Dragon Age dark?

[dt] We refer to it as dark heroic fantasy, so there’s heroic elements as well as dark elements. What this means is it’s very gritty, bloody... I use the word ‘carnage’ quite often... it’s epic with very mature themes. It still has some high-fantasy elements: there’s heroes, villains, magic... but we’re not really pulling any punches with Dragon Age: it is definitely mature and it is definitely dark and gritty and, as I said earlier, ‘carnage’ - a lot of carnage.

[cf] Speaking a little bit - you say it’s more an adult game, a little more blood and gore - does that mean there’s still going to be the fantasy elements that people like for Bioware games: things such as romances, that sort of things?

[dt] Well one of the staples of Bioware stories has always been a romance plot, which you can choose to pursue or not. You’ll find that there’s a potential love interest that you can choose to develop a relationship with, but we really don’t want to give away any spoilers here, so I think we’ll leave it at that.

[cf] You mentioned that this is kind of a return to Bioware’s role-playing game roots, the fantasy roots. Does that mean its a turn-based role-playing game?

[dt] Dragon Age is really... not really turn based - we call it pause-and-play tactical. And really what you get is to pause the action at any time, zoom in on the action, issue commands for combat, issue spells, talents, abilities... and really control the battle field - either from the tactical view or right in close on the action.

[cf] It’s been said that Dragon Age is really going to be a fantastic single-player role-playing game experience; why will it not feature a multi-player aspect?

[dt] When designing Dragon Age we really wanted to focus on a story-driven single-player experience. I really left multi-player as a feature that actually hindered the development of that experience. Origins stories, for instance, are a big example of a feature that really we only needed to include in a single-player version, where you can actually choose and then play the origins of your character. Again, driving towards a deep story-driven experience.

[cf] Dragon Age has a lot of very classic RPG elements: a fantastic story, combat, gameplay, all that sort of thing. What is the plan to make it appeal to a really broad audience?

[dt] Dragon Age features a lot of really classic RPG elements that I really think our core audience will really latch onto and enjoy. But the experience is very cinematic - it’s very large and epic - and I think really that the main stream users will find the visuals very compelling, they’ll find the story very compelling, and as well the treatment of the game as a whole.

[cf] What was the inspiration for Dragon Age? Was it more ‘Lord of the Rings’, or was it more ‘Baldurs Gate’?

[dt] Well we’re certainly huge fans of Lord of the Rings. I mean I don’t think you can be a fantasy junky and not be a fan of Lord of the Rings. Basically there’s a lot of IP that we’ve drawn upon for inspiration. Baldurs Gate is certainly a big piece of it. But really it’s a new and exciting direction for us that really is our own.

[cf] Let’s talk a little bit about Dragon Age and its potential future. Is it going to be a series of games like Neverwinter Nights was?

[dt] Dragon Age is really a universe in which all kinds of great entertainment can exist. ‘Dragon Age: Origins’ is really just the beginning.

[cf] The key question that I know a lot of fans are going to have: when is Dragon Age going to be released?

[dt] Currently we’re aiming to have ‘Dragon Age: Origins’ out this fiscal year; more details will be coming soon.

[cf] And, I guess that kinda leads into the last question. I know you’re really busy and heading off into E3 where we’re going to be showing Dragon Age. When are we going to be learning more about Dragon Age?

[dt] Well there’s going to be a whole lot more coming on ‘Dragon Age: Origins’ in the next few months: stay tuned for lots of announcements. But really we’ve got a lot of exciting things to talk about from now until release.

[cf] Thanks very much Dan!

[dt] Thank you.