Site News  * sticky
Editor:
sendu

Categories:
Quality:
[+] [¤]
Title: Old to New
Date: Monday, 02 November 2009 02:06PM
  • Currently 5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Most of the content of Dragon Age Central has been developer posts to the official Dragon Age forums, first opened in May 2004. But all things must come to an end, and these forums were shut down on 2nd November 2009, the day before the game’s release in North America.

Since I haven’t had time to add much other content to the site for most of 2009, I’ve decided to also shut down Dragon Age Central as it was, leaving it here as an archive.

The new Dragon Age Central is now a much simpler (and fully automated) website dedicated to making developer posts to the new official forum (on Bioware’s social site) easier to find and search through.

It’s been interesting running this site, and in a way I’ll miss it... but hopefully I’ll be too busy finally playing the actual game to care :)
Min Quality:
Player Races Classes Combat Magic Party Setting Plot Characters
Romance Quests Items Writing Coding Audio Visual Mechanics Making
Platform Release Fun Forum Off-topic Site All | None
Date: Developer: Min Rating: Language:
Search: And | Or reset  
 

Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.


 News Article 
author:
Bioware

interviewees:
Unknown

Categories:
Quality:
[+] [¤]
Source: Gone Gold; PS3 on Nov 3rd
Date: Friday, 23 October 2009 09:23PM
  • Currently 5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Dragon Age: Origins has gone gold. The PS3 version will also now be released on the same day as the other platforms: November 3rd in North America.
 Forum Post 
Georg Zoeller ~
Senior Technical Designer

Categories:
Quality:
[+] [¤]
Thread: Devs Gamespy just said exactally what I was thinking....  [+0]
Date: Saturday, 06 June 2009 01:32AM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Alright.

The PC version was done before the console port. It does not compromise anything.

Let me assure you that this is one of the deepest games we've ever made and that we have sacrificed nothing in the PC version because of the consoles - the console team takes code and resource drops from the PC version and that's it - no changes back into the PC from the console.

I hope that removes your fear in that regard (I know that the current direction of marketing might fan some of these - but there's litte I can do about that past assuring you that the game has not changed to an action RPG magically to suddenly fit the image you might get from the marketing campaign eek smile )
 Forum Post 
Derek French ~
Technical Producer

Categories:
Quality:
[+] [¤]
Thread: Dragon Age Copy Protection Announced  [+12]
Date: Wednesday, 03 June 2009 08:01PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Quote: Posted 06/03/09 16:36 (GMT) by Delerius_Jedi

Quote: Posted 06/03/09 16:22 (GMT) by Derek French

Then I will say it again:
Quote: Derek French:
"We are not using SecuROM for Dragon Age: Origins."

Derek, if what you are using has the same list of incompatibilities/issues that SecuROM had, it doesn't really matter what you call it. That is the concern right now. A lot of people are skeptical about the protection on The Sims 3 because it's made by Sony DADC, who also make SecuROM. Given your parent company, EA's and Sony DADC's previous response to customers' concern over their DRM policies and products, you must understand that this revelation will cause concerns amongst your customers.

If this new custom model really does nothing but check for the disk, without RING0 access, blacklisters and overly exaggerated taxation on optical drives, then I will still be happy to purchase DA:O. But if it has the same flaws and issues that SecuROM 7 has, then I will pass.
Well, it doesn't work like SecuROM, get implemented like SecuROM, or behave like SecuROM, so I think for some people out there that won't believe anything we say, we will have to wait until someone posts an analysis of it after the game ships.
Quote: Posted 06/03/09 16:42 (GMT) by Sblade

OK I´m happy Derek. I take that as you won´t use Securom or (/b)any custom program built by them(b)
The disk check software we are using is not made by Sony. We are not disclosing any more details about it at this time.
 Forum Post 
Derek French ~
Technical Producer

Categories:
Quality:
[+] [¤]
Thread: Dragon Age Copy Protection Announced  [+12]
Date: Wednesday, 03 June 2009 04:22PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Quote: Posted 06/03/09 16:04 (GMT) by Sblade

The Maxoids of the BBS stated the same for Sims 3, and we are seeing what has happened.

A program designed by Sony. They are getting the same issues that Securom has in The sims 3 forum. Whatever Copy Protection the Sims 3 has, I hope it isn´t the same in DAO.
Then I will say it again:
Quote: Derek French:
"We are not using SecuROM for Dragon Age: Origins."
 Forum Post 
Georg Zoeller ~
Senior Technical Designer

Categories:
Quality:
[+] [¤]
Thread: Installation options  [+6]
Date: Saturday, 30 May 2009 07:49PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
I can't remember any recent game that didn't allow you to specify an installation directory.

As for options, I'm pretty sure it will be exactly one: Full install.
 Forum Post 
Stanley Woo ~
QA Ninja

Categories:
Quality:
[+] [¤]
Thread: Will DA:O run on Windows 7?  [+0]
Date: Sunday, 17 May 2009 07:11AM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Seeing as Windows 7 has not yet been released, it would be difficult to say anything for certain right now. Once we have more information on system requirements, we'll make the appropriate announcements in the forum. THanks.

Stay tuned. smile smile

End of line.
 Forum Post 
Stanley Woo ~
QA Ninja

Categories:
Quality:
[+] [¤]
Thread: (Devs)I'm thinking of buying a laptop, would this one run Dragonage well?  [+0]
Date: Sunday, 17 May 2009 12:05AM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Game developers don't develop just for the totally tricked out Alienware rig. They want as big of an audience as possible, so they try to make the game playable on as wide a variety of different components as they can. This means different graphics cards, motherboards, processors, and memory.

We haven't announced the game's system requirements yet, but stay tuned and when they're ready to go, we'll announce them here and elsewhere.

End of line.
 Forum Post 
David Gaider ~
Lead Writer

Categories:
Quality:
[+] [¤]
Thread: How will Dragon Age compare to....  [+2]
Date: Friday, 15 May 2009 02:48PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Quote: Posted 04/20/09 13:56 (GMT) by MikeMonger
Ok, then tell me how DA, being a multi-platform title, DOES NOT need to take the control and technical limitations of a console into account, therebye ignoring the features available to it on far more powerful and flexible modern PCs?
Some things do need to be taken into account, certainly, but we are not talking about consoles as red-headed stepchildren in comparison to their PC brethren anymore. Keep in mind that the PC and console versions of the game do not need to be exactly alike -- they will have differences. The assumption that we would go into the PC version of the game (which was created first) and start mucking about with it in order to make it exactly like the console version is... a curious viewpoint. A developer can make the console and PC versions of a game the exact same, and perhaps that's not a bad idea if they're being developed simultaneously, but they need not do.

Saying that acomodating the consoles makes DA a console port, however, is a bit of a leap. I suppose for some who see the presence of anything console as a taint on the PC that's going to simply be something that will need to be proven once they see the game for themselves. If so, then fair enough.
 Forum Post 
David Gaider ~
Lead Writer

Categories:
Quality:
[+] [¤]
Thread: Is it true there is no weight limit?  [+23]
Date: Thursday, 14 May 2009 05:52PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Quote: Posted 05/14/09 10:48 (GMT) by Jecra

Quote: Posted 05/14/09 10:29 (GMT) by Pugnate

I am not sure if it is a result of consolitis here, but generally speaking, when an *age* old PC game mechanic is simplified for any reason whatsoever, while the game is also going cross platform -- a lot of people will naturally assume it is to match the lower average intelligence level of the target audience. Not saying I agree with it, but that's the way it is.

Which is a stupid assumption. It has nothing to do with intelligence, it has something to do with people not seeing the fun in it.
Indeed. This was the plan for the inventory even back when it was solely for the PC. Someone can "blame" consoles all they like, this feature has nothing to do with its PC nature and everything to do with it being a micro-management holdover that people who adore micro-management would rather have stick around. If we're getting rid of it, it's nothing to do with moving to consoles and everything to do with us not wanting too much pointless micro-management and not including features just because some people consider them rote.

And someone can cry "dumbing down" all they like -- it's not like there aren't plenty of other features that DA has which will be decried by the industry as too "old school" as it is. If getting rid of features that are only going to appeal to a small number of stubborn traditionalists and masochists is dumb, well then I'd say that's just dumb enough. Sorry. The whole tilting-at-windmills thing is very valiant, but even I (who normally consider myself a pretty hardcore gamer) can't see the value in this particular cause.
 Forum Post 
Georg Zoeller ~
Senior Technical Designer

Categories:
Quality:
[+] [¤]
Thread: Console to PC similarity  [+4]
Date: Tuesday, 12 May 2009 08:53PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Quote: Posted 05/12/09 20:51 (GMT) by Bulwark5

Quote: Posted 05/12/09 17:11 (GMT) by Georg Zoeller (from another thread)
The PC version is a seperate branch that is not affected by any console changes.

When you say console changes, other than the obvious controls and mods, what sort of changes should we expect? I haven't decided which platform I'm going with yet. A little direction would assist me and probably many others on the deciding factor.

Mostly interface, obviously.
 Forum Post 
Georg Zoeller ~
Senior Technical Designer

Categories:
Quality:
[+] [¤]
Thread: European Press Event - Collected preview links  [+21]
Date: Tuesday, 12 May 2009 05:11PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Culled a whole bunch of offtopic posts from this thread.

The PC vs Console crap stops here. The PC version is a seperate branch that is not affected by any console changes.
 Forum Post 
Georg Zoeller ~
Senior Technical Designer

Categories:
Quality:
[+] [¤]
Thread: European Press Event - Collected preview links  [+21]
Date: Monday, 11 May 2009 10:39PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Quote: Posted 05/11/09 22:37 (GMT) by Mistress9Nine

Quote: Posted 05/11/09 19:04 (GMT) by reflir

Which is especially aggravating seeing as Mike Laidlaw said in that interview the PC version is basically done. It's just sitting there on a shelf, waiting to be played.

This is why I have to cry myself to sleep every night until it's released. Just thinking about it makes my heart ache. Poor DA PC-version just sitting there all alone, like a cute puppy that everybody wants to buy in the window of pet-shop, but nobody can cause the shop is closed. The clerk had to run off and help with the delivery of two new console puppies. Poor little fellow must feel so unloved and probably thinks nobody likes him. cry smile
I just fixed another bug in the PC version. Just saying - basically done isn't done done smile smile
 Forum Post 
Georg Zoeller ~
Senior Technical Designer

Categories:
Quality:
[+] [¤]
Thread: European Press Event - Collected preview links  [+21]
Date: Monday, 11 May 2009 10:39PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Quote: Posted 05/11/09 22:37 (GMT) by Mistress9Nine

Quote: Posted 05/11/09 19:04 (GMT) by reflir

Which is especially aggravating seeing as Mike Laidlaw said in that interview the PC version is basically done. It's just sitting there on a shelf, waiting to be played.

This is why I have to cry myself to sleep every night until it's released. Just thinking about it makes my heart ache. Poor DA PC-version just sitting there all alone, like a cute puppy that everybody wants to buy in the window of pet-shop, but nobody can cause the shop is closed. The clerk had to run off and help with the delivery of two new console puppies. Poor little fellow must feel so unloved and probably thinks nobody likes him. cry smile
I just fixed another bug in the PC version. Just saying - basically done isn't done done smile smile
 Forum Post 
Georg Zoeller ~
Senior Technical Designer

Categories:
Quality:
[+] [¤]
Thread: European Press Event - Collected preview links  [+21]
Date: Monday, 11 May 2009 09:28PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
The game is currently on schedule for a simultaneous launch.
 Forum Post 
Chris Priestly ~
Community Coordinator

Categories:
Quality:
[+] [¤]
Thread: Re: GPU support and CPU cores  [+0]
Date: Friday, 01 May 2009 03:37AM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Sorry, we do not have any system requirements yet. When we do, we will make them known.


LOCKDOWN!