Most of the content of Dragon Age Central has been developer posts to the official Dragon Age forums, first opened in May 2004. But all things must come to an end, and these forums were shut down on 2nd November 2009, the day before the game’s release in North America.
Since I haven’t had time to add much other content to the site for most of 2009, I’ve decided to also shut down Dragon Age Central as it was, leaving it here as an archive.
The new Dragon Age Central is now a much simpler (and fully automated) website dedicated to making developer posts to the new official forum (on Bioware’s social site) easier to find and search through.
It’s been interesting running this site, and in a way I’ll miss it... but hopefully I’ll be too busy finally playing the actual game to care :)
Dragon Age Central
Updated: Monday, 02 November 2009 02:07PM | Synced: 389212 mins ago
Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.
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News Article
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author: Bioware interviewees: Unknown Categories: Quality:
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Source: Gone Gold; PS3 on Nov 3rd
Date: Friday, 23 October 2009 09:23PM
Dragon Age: Origins has gone gold. The PS3 version will also now be released on the same day as the other platforms: November 3rd in North America.
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Georg Zoeller ~ Senior Technical Designer Categories: Quality:
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Thread: Devs Gamespy just said exactally what I was thinking.... [+0]
Date: Saturday, 06 June 2009 01:32AM
Alright.
The PC version was done before the console port. It does not compromise anything. Let me assure you that this is one of the deepest games we've ever made and that we have sacrificed nothing in the PC version because of the consoles - the console team takes code and resource drops from the PC version and that's it - no changes back into the PC from the console. I hope that removes your fear in that regard (I know that the current direction of marketing might fan some of these - but there's litte I can do about that past assuring you that the game has not changed to an action RPG magically to suddenly fit the image you might get from the marketing campaign |
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Derek French ~ Technical Producer Categories:
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Thread: Dragon Age Copy Protection Announced [+12]
Date: Wednesday, 03 June 2009 08:01PM Well, it doesn't work like SecuROM, get implemented like SecuROM, or behave like SecuROM, so I think for some people out there that won't believe anything we say, we will have to wait until someone posts an analysis of it after the game ships. The disk check software we are using is not made by Sony. We are not disclosing any more details about it at this time. |
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Derek French ~ Technical Producer Categories:
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Thread: Dragon Age Copy Protection Announced [+12]
Date: Wednesday, 03 June 2009 04:22PM Then I will say it again:
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Georg Zoeller ~ Senior Technical Designer Categories:
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Thread: Installation options [+6]
Date: Saturday, 30 May 2009 07:49PM
I can't remember any recent game that didn't allow you to specify an installation directory.
As for options, I'm pretty sure it will be exactly one: Full install. |
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Stanley Woo ~ QA Ninja Categories:
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Thread: Will DA:O run on Windows 7? [+0]
Date: Sunday, 17 May 2009 07:11AM
Seeing as Windows 7 has not yet been released, it would be difficult to say anything for certain right now. Once we have more information on system requirements, we'll make the appropriate announcements in the forum. THanks.
Stay tuned. End of line. |
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Stanley Woo ~ QA Ninja Categories: Quality:
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Thread: (Devs)I'm thinking of buying a laptop, would this one run Dragonage well? [+0]
Date: Sunday, 17 May 2009 12:05AM
Game developers don't develop just for the totally tricked out Alienware rig. They want as big of an audience as possible, so they try to make the game playable on as wide a variety of different components as they can. This means different graphics cards, motherboards, processors, and memory.
We haven't announced the game's system requirements yet, but stay tuned and when they're ready to go, we'll announce them here and elsewhere. End of line. |
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David Gaider ~ Lead Writer Categories: Quality:
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Thread: How will Dragon Age compare to.... [+2]
Date: Friday, 15 May 2009 02:48PM Some things do need to be taken into account, certainly, but we are not talking about consoles as red-headed stepchildren in comparison to their PC brethren anymore. Keep in mind that the PC and console versions of the game do not need to be exactly alike -- they will have differences. The assumption that we would go into the PC version of the game (which was created first) and start mucking about with it in order to make it exactly like the console version is... a curious viewpoint. A developer can make the console and PC versions of a game the exact same, and perhaps that's not a bad idea if they're being developed simultaneously, but they need not do. Saying that acomodating the consoles makes DA a console port, however, is a bit of a leap. I suppose for some who see the presence of anything console as a taint on the PC that's going to simply be something that will need to be proven once they see the game for themselves. If so, then fair enough. |
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David Gaider ~ Lead Writer Categories: Quality:
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Thread: Is it true there is no weight limit? [+23]
Date: Thursday, 14 May 2009 05:52PM Indeed. This was the plan for the inventory even back when it was solely for the PC. Someone can "blame" consoles all they like, this feature has nothing to do with its PC nature and everything to do with it being a micro-management holdover that people who adore micro-management would rather have stick around. If we're getting rid of it, it's nothing to do with moving to consoles and everything to do with us not wanting too much pointless micro-management and not including features just because some people consider them rote. And someone can cry "dumbing down" all they like -- it's not like there aren't plenty of other features that DA has which will be decried by the industry as too "old school" as it is. If getting rid of features that are only going to appeal to a small number of stubborn traditionalists and masochists is dumb, well then I'd say that's just dumb enough. Sorry. The whole tilting-at-windmills thing is very valiant, but even I (who normally consider myself a pretty hardcore gamer) can't see the value in this particular cause. |
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Georg Zoeller ~ Senior Technical Designer Categories:
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Thread: Console to PC similarity [+4]
Date: Tuesday, 12 May 2009 08:53PM
Mostly interface, obviously. |
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Georg Zoeller ~ Senior Technical Designer Categories: Quality:
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Thread: European Press Event - Collected preview links [+21]
Date: Tuesday, 12 May 2009 05:11PM
Culled a whole bunch of offtopic posts from this thread.
The PC vs Console crap stops here. The PC version is a seperate branch that is not affected by any console changes. |
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Georg Zoeller ~ Senior Technical Designer Categories: Quality:
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Thread: European Press Event - Collected preview links [+21]
Date: Monday, 11 May 2009 10:39PM I just fixed another bug in the PC version. Just saying - basically done isn't done done |
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Georg Zoeller ~ Senior Technical Designer Categories: Quality:
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Thread: European Press Event - Collected preview links [+21]
Date: Monday, 11 May 2009 10:39PM I just fixed another bug in the PC version. Just saying - basically done isn't done done |
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Georg Zoeller ~ Senior Technical Designer Categories:
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Thread: European Press Event - Collected preview links [+21]
Date: Monday, 11 May 2009 09:28PM
The game is currently on schedule for a simultaneous launch.
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Chris Priestly ~ Community Coordinator Categories:
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Thread: Re: GPU support and CPU cores [+0]
Date: Friday, 01 May 2009 03:37AM
Sorry, we do not have any system requirements yet. When we do, we will make them known.
LOCKDOWN! |