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Title: Old to New
Date: Monday, 02 November 2009 02:06PM
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Most of the content of Dragon Age Central has been developer posts to the official Dragon Age forums, first opened in May 2004. But all things must come to an end, and these forums were shut down on 2nd November 2009, the day before the game’s release in North America.

Since I haven’t had time to add much other content to the site for most of 2009, I’ve decided to also shut down Dragon Age Central as it was, leaving it here as an archive.

The new Dragon Age Central is now a much simpler (and fully automated) website dedicated to making developer posts to the new official forum (on Bioware’s social site) easier to find and search through.

It’s been interesting running this site, and in a way I’ll miss it... but hopefully I’ll be too busy finally playing the actual game to care :)
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Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.


 Forum Post 
Nathan Frederick ~
Lead Quality Assurance

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Thread: In-game NPC's that activate DLC? Really BioWare?  [+13]
Date: Friday, 30 October 2009 04:09PM
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Quote: Posted 10/30/09 09:52 (GMT) by JackDresden

Quote: Posted 10/30/09 09:15 (GMT) by Nordrian

Quote: Posted 10/30/09 07:09 (GMT) by aberdash

The response from the community was overwhelming negative at yet they refuse to budge on the issue. Great job listening to the community bioware. rolleyes smile

As for the "you haven't seen it ingame yet" argument, you don't have to drink cat piss to know you aren't going to like it.

"Once you will have experienced the game, feel free to give us your feedback, and we take it in consideration".

That was one of the official answers.
They don't refuse to change it, they just ask us to wait and see if it REALLY is that much of an annoyance.

Yawn, yes I see the error of our ways even now the dev has posted the text of the NPC conversation we still can't possibley comment until we've had that conversation in the game, honestly I'm tired of rejecting this totally silly reasoning.

To the Dev who posted.....so you've clarified that the last line in the conversation relveals the quest is DLC just before you take it. I take it that is supposed to refute the point that the rest of the conversation is a sales pitch disguised as part of the game we bought?

Still you haven't addressed how having that NPC and conversation that is the start of the DLC in the base product doesn't make the game incomplete.....The only point I've seen made is hay the games really big so how can anyone possibley consider it incomplete. Because you are putting in NPCs who start quests that aren't in the game I reply.....you reply nothing to that because the simple logic of the argument is hard to refute I take it.

There are currently, exactly, two of these people. One for Shale, and one for Soldier's Peak. They are inserted into the game by the DLC system. Future content may add more.

These NPCs aren't on the disk - they are added via the DA Downloader.

If you don't want them there, simply disable the downloader - we even tell you how to do this in the readme. You never see them, or any other DLC content, ever. You don't need to mod them out, hack the game, or any other drastic conspiracy measure to remove them. If you don't want them there, THEY ARENT THERE.

You'll never even notice that they are missing either - there's already more henchmen than you can utilize fully, and side quests you won't be able to do based on your class/origin, and some encounters that are simply incredibly low chances of happening.

Your logic is so full of holes that I could drain my spagetti with it.

Is your car incomplete if you don't buy the upgraded auto-dimming mirror, roof racks, or custom mudflaps? No - they're addons. The same is true with our DLC. They add features that don't come with the base package. I don't see you out boycotting the automotive industry, because you can get aftermarket upgrades.

DAPC was completed by the main team in March and was supposed to ship then, and was held for a simultaneous release with the console versions (next week).

The main team then moved onto getting the console versions ready.

The DLC team finished Shale after we finished the PC.
The DLC then finished Soldier's Peak after that point.
There is future content being worked on, and will be released in the future once it is finished.

I'm part of the main team, and have been since 2002. I haven't worked on any of the DLC... because it's not part of the game, and never has been. I've been through the game hundreds of times.

The game was designed without this content in it. We didn't take anything out to sell to you later.

However, you are going to refuse to believe that, so I'm not sure why I'm bothering.

The other argument I've seen you guys use is that "it was finished before you manufactured the discs, so you should have put it on".

Each team has a budget, and a profit line they have to meet. You don't get a copy of NBAX when you buy NFLX - they're made by the same studio, in the same building, and their content is based in the same Franchise World (reality). Each team has their own people, their own operating costs, and their own profit margin. This is a business - if a team doesn't make money, they don't exist anymore.


And I'll be brutally honest. The main reason why we have this "conspiracy of silence" as so many of you are calling it... is because there is pretty much nothing we can say that will change your mind.

I made my post to make it clear that we are not doing any "in-game advertising" - and by that, I mean there's no sponsorship, product placement, or immersion-killing neon signs or billboards. I wanted people to see exactly what it looked like, so they had the facts.

You believe what we did is wrong, evil and you hate it.

Answer me this - is there ANYTHING I could possibly say, which would make you change your mind.

I'm pretty sure the answer is "No".

And this is quite likely going to be my last post on the subject, because I'm well aware that you cannot change someone's beliefs - religious wars are fought because of this, and in the end, nobody ever wins.

Each side still believes what they believe.
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Source: Gone Gold; PS3 on Nov 3rd
Date: Friday, 23 October 2009 09:23PM
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Dragon Age: Origins has gone gold. The PS3 version will also now be released on the same day as the other platforms: November 3rd in North America.
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Title: Social site and Character Creator available
Date: Tuesday, 13 October 2009 05:18PM
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Bioware released their new social site today. Once you’ve logged in with your official forum username and password and created a social account, you’ll be able to download the Character Creator part of the PC game.

This will allow you to try out making characters, which can then be imported into the full-(PC-only)-game on its release in November.
 Forum Post 
Chris Priestly ~
Community Coordinator

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Thread: Dragon Age Add Ons page with Stone Prisoner, Warden's Keep and Blood Dragon Armor  [+7]
Date: Thursday, 08 October 2009 07:19PM
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I'll refute it here if it will make you feel better.

The Warden's Keep was created by members of the DAO team while the rest of the team worked on finishing the PC and console versions. It was never in the core game and has been added in once the core game is complete. This extra team is working on more DLC for the coming months. We have lots of plans in the works for coolness to come. smile smile

Shale (the Stone Prisoner) WAS originally going to be in the core game. However, Shale was cut as the team could not get things such as pathfinding, etc working correctly in time to meet our projected release date. Back when DAO was going to be released back in the spring of 2009, the decision was made to cut him. Since the team had extra time once the release date was moved to November, the Dev team worked to fix the outstanding issues and included this back into the game as Day 1 DLC.

Blood Dragon Armor. This was added in a few months ago as a cool way to tie both Dragon Age and Mass Effect together.

There. Refuted yet?
 Site Editorial 
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Title: New Release Date
Date: Saturday, 08 August 2009 12:18PM
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The release date has been pushed back a little over 2 weeks from October 20th (all platforms) to November 3rd in North America and November 6th in Europe on the Xbox 360 and PC. The PLAYSTATION3 version will follow later in November.
 Forum Post 
David Gaider ~
Lead Writer

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Thread: Please tell me that music is just for the trailer  [+0]
Date: Sunday, 07 June 2009 05:34PM
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Asked and answered-- again. It's just in the trailers. smile smile
 Forum Post 
Georg Zoeller ~
Senior Technical Designer

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Thread: Foes health during a fight  [+0]
Date: Sunday, 07 June 2009 09:33AM
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The demo video had the HUD turned off, I guess to maximize the cinematic effect of the fight.

You don't really play the game like that.

If you press TAB in the game, the health bars becomes visible.
 Forum Post 
Georg Zoeller ~
Senior Technical Designer

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Thread: Unique/Named Items  [+0]
Date: Sunday, 07 June 2009 05:37AM
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Yes, there is unique items.
 Forum Post 
Georg Zoeller ~
Senior Technical Designer

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Thread: Disillusioned about the dragons?  [+4]
Date: Saturday, 06 June 2009 09:20PM
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Wynne is not a shapeshifter smile smile
 Forum Post 
Georg Zoeller ~
Senior Technical Designer

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Thread: Disillusioned about the dragons?  [+4]
Date: Saturday, 06 June 2009 07:08PM
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The fight was definitely on easy, with additional tweaks to the party. You don't fight a dragon without pause and play and get away with it on normal+

It's also static behaving too static in the video, not sure what that is about.
 Forum Post 
Georg Zoeller ~
Senior Technical Designer

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Thread: Devs Gamespy just said exactally what I was thinking....  [+0]
Date: Saturday, 06 June 2009 01:32AM
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Alright.

The PC version was done before the console port. It does not compromise anything.

Let me assure you that this is one of the deepest games we've ever made and that we have sacrificed nothing in the PC version because of the consoles - the console team takes code and resource drops from the PC version and that's it - no changes back into the PC from the console.

I hope that removes your fear in that regard (I know that the current direction of marketing might fan some of these - but there's litte I can do about that past assuring you that the game has not changed to an action RPG magically to suddenly fit the image you might get from the marketing campaign eek smile )
 Forum Post 
Chris Priestly ~
Community Coordinator

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Thread: Annoyingly Bloody?  [+9]
Date: Friday, 05 June 2009 09:09PM
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ATTENTION! ATTENTION PLEASE

I have to step in and correct something.

Bruce mis-spoke and is not correct.

We are still finishing the violence and gore settings (as we do plan to have different levels), but we do not have a way to turn off the gore completely. It may or may not be added by the time we are done, but what Bruce said is currently incorrect.

I know this is already being spread into other threads with people saying "A Dev confirmed you can shut off gore", but this is not correct.

When we do have an answer as to the levels of gore in the game, for any region, we will let you know.
 Forum Post 
Mary Kirby ~
Writer

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Thread: Character Updates - Alistair and Sten now with Sten & Alistair videos  [+28]
Date: Friday, 05 June 2009 07:11PM
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Quote: Posted 06/05/09 19:09 (GMT) by swirlwind


[unintelligible] and I follow orders.

"I like swords, I follow orders. There's nothing else to know about me."
 Forum Post 
Sheryl Chee ~
Writer

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Thread: Annoyingly Bloody?  [+9]
Date: Friday, 05 June 2009 06:04PM
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Quote: Posted 06/05/09 17:58 (GMT) by Shady314

Excellent! This developer confirmation should cut down nearly 50% of the whining on this board! Now we just need to know if there is a toggle that removes anything to do with sex and all the wailing and moaning will end.

As has been said by others, you don't ever have to do anything smecksy if you don't want to. If someone ever brings up tapping the midnight still*, you can just decline.

*"tapping the midnight still" - a curious way of describing smecksy behavior, made popular by certain people who you will meet... soon.

Edited By Sheryl Chee on 06/05/09 18:06

 Forum Post 
Bruce Venne ~
Quality Assurance

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Thread: Annoyingly Bloody?  [+9]
Date: Friday, 05 June 2009 05:50PM
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Quote: Posted 06/05/09 17:41 (GMT) by Jasuke34

Yes, I still plan on playing this game, but I hope that there is a gore toggle. It is very annoying to have blood constantly spattering my computer screen.

You will be able to turn off the gore.