Most of the content of Dragon Age Central has been developer posts to the official Dragon Age forums, first opened in May 2004. But all things must come to an end, and these forums were shut down on 2nd November 2009, the day before the game’s release in North America.
Since I haven’t had time to add much other content to the site for most of 2009, I’ve decided to also shut down Dragon Age Central as it was, leaving it here as an archive.
The new Dragon Age Central is now a much simpler (and fully automated) website dedicated to making developer posts to the new official forum (on Bioware’s social site) easier to find and search through.
It’s been interesting running this site, and in a way I’ll miss it... but hopefully I’ll be too busy finally playing the actual game to care :)
Dragon Age Central
Updated: Monday, 02 November 2009 02:07PM | Synced: 438513 mins ago
Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.
-{ 2009 }-
Forum Post
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Nathan Frederick ~ Lead Quality Assurance Categories: Quality:
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Thread: In-game NPC's that activate DLC? Really BioWare? [+13]
Date: Friday, 30 October 2009 04:09PM
There are currently, exactly, two of these people. One for Shale, and one for Soldier's Peak. They are inserted into the game by the DLC system. Future content may add more. These NPCs aren't on the disk - they are added via the DA Downloader. If you don't want them there, simply disable the downloader - we even tell you how to do this in the readme. You never see them, or any other DLC content, ever. You don't need to mod them out, hack the game, or any other drastic conspiracy measure to remove them. If you don't want them there, THEY ARENT THERE. You'll never even notice that they are missing either - there's already more henchmen than you can utilize fully, and side quests you won't be able to do based on your class/origin, and some encounters that are simply incredibly low chances of happening. Your logic is so full of holes that I could drain my spagetti with it. Is your car incomplete if you don't buy the upgraded auto-dimming mirror, roof racks, or custom mudflaps? No - they're addons. The same is true with our DLC. They add features that don't come with the base package. I don't see you out boycotting the automotive industry, because you can get aftermarket upgrades. DAPC was completed by the main team in March and was supposed to ship then, and was held for a simultaneous release with the console versions (next week). The main team then moved onto getting the console versions ready. The DLC team finished Shale after we finished the PC. The DLC then finished Soldier's Peak after that point. There is future content being worked on, and will be released in the future once it is finished. I'm part of the main team, and have been since 2002. I haven't worked on any of the DLC... because it's not part of the game, and never has been. I've been through the game hundreds of times. The game was designed without this content in it. We didn't take anything out to sell to you later. However, you are going to refuse to believe that, so I'm not sure why I'm bothering. The other argument I've seen you guys use is that "it was finished before you manufactured the discs, so you should have put it on". Each team has a budget, and a profit line they have to meet. You don't get a copy of NBAX when you buy NFLX - they're made by the same studio, in the same building, and their content is based in the same Franchise World (reality). Each team has their own people, their own operating costs, and their own profit margin. This is a business - if a team doesn't make money, they don't exist anymore. And I'll be brutally honest. The main reason why we have this "conspiracy of silence" as so many of you are calling it... is because there is pretty much nothing we can say that will change your mind. I made my post to make it clear that we are not doing any "in-game advertising" - and by that, I mean there's no sponsorship, product placement, or immersion-killing neon signs or billboards. I wanted people to see exactly what it looked like, so they had the facts. You believe what we did is wrong, evil and you hate it. Answer me this - is there ANYTHING I could possibly say, which would make you change your mind. I'm pretty sure the answer is "No". And this is quite likely going to be my last post on the subject, because I'm well aware that you cannot change someone's beliefs - religious wars are fought because of this, and in the end, nobody ever wins. Each side still believes what they believe. |
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author: Bioware interviewees: Unknown Categories: Quality:
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Source: Gone Gold; PS3 on Nov 3rd
Date: Friday, 23 October 2009 09:23PM
Dragon Age: Origins has gone gold. The PS3 version will also now be released on the same day as the other platforms: November 3rd in North America.
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Editor: sendu Categories:
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Title: Social site and Character Creator available
Date: Tuesday, 13 October 2009 05:18PM
Bioware released their new social site today. Once you’ve logged in with your official forum username and password and created a social account, you’ll be able to download the Character Creator part of the PC game.
This will allow you to try out making characters, which can then be imported into the full-(PC-only)-game on its release in November. |
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Chris Priestly ~ Community Coordinator Categories:
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Thread: Dragon Age Add Ons page with Stone Prisoner, Warden's Keep and Blood Dragon Armor [+7]
Date: Thursday, 08 October 2009 07:19PM
I'll refute it here if it will make you feel better.
The Warden's Keep was created by members of the DAO team while the rest of the team worked on finishing the PC and console versions. It was never in the core game and has been added in once the core game is complete. This extra team is working on more DLC for the coming months. We have lots of plans in the works for coolness to come. Shale (the Stone Prisoner) WAS originally going to be in the core game. However, Shale was cut as the team could not get things such as pathfinding, etc working correctly in time to meet our projected release date. Back when DAO was going to be released back in the spring of 2009, the decision was made to cut him. Since the team had extra time once the release date was moved to November, the Dev team worked to fix the outstanding issues and included this back into the game as Day 1 DLC. Blood Dragon Armor. This was added in a few months ago as a cool way to tie both Dragon Age and Mass Effect together. There. Refuted yet? |
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Editor: sendu Categories:
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Title: New Release Date
Date: Saturday, 08 August 2009 12:18PM
The release date has been pushed back a little over 2 weeks from October 20th (all platforms) to November 3rd in North America and November 6th in Europe on the Xbox 360 and PC. The PLAYSTATION3 version will follow later in November.
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David Gaider ~ Lead Writer Categories:
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Thread: Please tell me that music is just for the trailer [+0]
Date: Sunday, 07 June 2009 05:34PM
Asked and answered-- again. It's just in the trailers.
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Georg Zoeller ~ Senior Technical Designer Categories:
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Thread: Foes health during a fight [+0]
Date: Sunday, 07 June 2009 09:33AM
The demo video had the HUD turned off, I guess to maximize the cinematic effect of the fight.
You don't really play the game like that. If you press TAB in the game, the health bars becomes visible. |
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Georg Zoeller ~ Senior Technical Designer Categories:
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Thread: Unique/Named Items [+0]
Date: Sunday, 07 June 2009 05:37AM
Yes, there is unique items.
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Georg Zoeller ~ Senior Technical Designer Categories:
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Thread: Disillusioned about the dragons? [+4]
Date: Saturday, 06 June 2009 09:20PM
Wynne is not a shapeshifter
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Georg Zoeller ~ Senior Technical Designer Categories: Quality:
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Thread: Disillusioned about the dragons? [+4]
Date: Saturday, 06 June 2009 07:08PM
The fight was definitely on easy, with additional tweaks to the party. You don't fight a dragon without pause and play and get away with it on normal+
It's also static behaving too static in the video, not sure what that is about. |
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Georg Zoeller ~ Senior Technical Designer Categories: Quality:
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Thread: Devs Gamespy just said exactally what I was thinking.... [+0]
Date: Saturday, 06 June 2009 01:32AM
Alright.
The PC version was done before the console port. It does not compromise anything. Let me assure you that this is one of the deepest games we've ever made and that we have sacrificed nothing in the PC version because of the consoles - the console team takes code and resource drops from the PC version and that's it - no changes back into the PC from the console. I hope that removes your fear in that regard (I know that the current direction of marketing might fan some of these - but there's litte I can do about that past assuring you that the game has not changed to an action RPG magically to suddenly fit the image you might get from the marketing campaign |
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Chris Priestly ~ Community Coordinator Categories: Quality:
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Thread: Annoyingly Bloody? [+9]
Date: Friday, 05 June 2009 09:09PM
ATTENTION! ATTENTION PLEASE
I have to step in and correct something. Bruce mis-spoke and is not correct. We are still finishing the violence and gore settings (as we do plan to have different levels), but we do not have a way to turn off the gore completely. It may or may not be added by the time we are done, but what Bruce said is currently incorrect. I know this is already being spread into other threads with people saying "A Dev confirmed you can shut off gore", but this is not correct. When we do have an answer as to the levels of gore in the game, for any region, we will let you know. |
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Mary Kirby ~ Writer Categories:
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Thread: Character Updates - Alistair and Sten now with Sten & Alistair videos [+28]
Date: Friday, 05 June 2009 07:11PM
"I like swords, I follow orders. There's nothing else to know about me." |
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Sheryl Chee ~ Writer Categories: Quality:
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Thread: Annoyingly Bloody? [+9]
Date: Friday, 05 June 2009 06:04PM
As has been said by others, you don't ever have to do anything smecksy if you don't want to. If someone ever brings up tapping the midnight still*, you can just decline. *"tapping the midnight still" - a curious way of describing smecksy behavior, made popular by certain people who you will meet... soon. Edited By Sheryl Chee on 06/05/09 18:06 |
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Bruce Venne ~ Quality Assurance Categories: Quality:
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Thread: Annoyingly Bloody? [+9]
Date: Friday, 05 June 2009 05:50PM
You will be able to turn off the gore. |