Most of the content of Dragon Age Central has been developer posts to the official Dragon Age forums, first opened in May 2004. But all things must come to an end, and these forums were shut down on 2nd November 2009, the day before the game’s release in North America.
Since I haven’t had time to add much other content to the site for most of 2009, I’ve decided to also shut down Dragon Age Central as it was, leaving it here as an archive.
The new Dragon Age Central is now a much simpler (and fully automated) website dedicated to making developer posts to the new official forum (on Bioware’s social site) easier to find and search through.
It’s been interesting running this site, and in a way I’ll miss it... but hopefully I’ll be too busy finally playing the actual game to care :)
Dragon Age Central
Updated: Monday, 02 November 2009 02:07PM | Synced: 444358 mins ago
Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.
-{ 2007 }-
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Stanley Woo ~ QA Ninja Categories:
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Thread: It's done when it's done, but.... [+9]
Date: Monday, 17 September 2007 01:54AM Well, we have millions of dollars and a world-wide professional reputation to uphold, for one. And there is a definite art to marketing, for another. For yet another thing, the general public doesn't understand that corporations are made up of human beings who have to juggle multiple schedules and sometimes hundreds of people in order to devise, let alone stick to, any estimated date of completion. The general public, which is who you want us to release information to, doesn't understand that release dates slip all the time. All they understand is that they want to know all the information, right now, and it had better be the information they want to hear. Look at the release date threads leading up to the official announcement on Mass Effect. No matter how many times we told the community that an official release date would come from us, and that all retailer dates were estimates only, we still got several threads a day asking if a certain retailer date was the right one. This is also why we don't seriously comment on rumours, by the way. Control of information and consistency of message is the mainstay of any marketing. That's precisely it. Replace "BioWare" in that paragraph with "every single company in the world" and you have the basic psychology of marketing. |
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Stanley Woo ~ QA Ninja Categories: Quality:
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Thread: Hear Me, O Developers [+20]
Date: Tuesday, 11 September 2007 05:19PM Did you play Baldur's Gate II? Beginning, middle, end. Also, the Throne of Bhaal expansion. Or the original Baldur's Gate, which had Tales of the Sword Coast? How about Neverwinter Nights? That game had two sequels, even though the game had a beginning, middle, and end. So, no, saying a game will have a beginning, middle, and end does not mean there will be no expansion pack. |
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Stanley Woo ~ QA Ninja Categories: Quality:
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Thread: It's done when it's done, but.... [+9]
Date: Tuesday, 11 September 2007 04:59PM Um... having a "current internal deadline" would imply that we haven't surpassed it yet, wouldn't it? If we went past it, we'd have to have a new "current internal deadline." So the answer is yes, we're still well within our "current internal deadline" for whatever part of the game you were asking about. |
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Stanley Woo ~ QA Ninja Categories: Quality:
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Thread: It's done when it's done, but.... [+9]
Date: Monday, 10 September 2007 11:14PM
No, it's more like Plan A to finish sometime around x date.
Further in development, Plan A gets refined into Plan B, which we hope to finish around y date. Once a publisher gets involved, Plan B gets incorporated into Plan C to get the game out around z date. It's all about how much information you have and how well your schedule was made two (or more) years ago. As with any large-scale project (and combat), plans don't necessarily survive contact with the enemy. It's a generalization, as in a normal game's development cycle, there will be Plans A-ZZZZ, and dates x-zzzz. |
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Ferret A Baudoin ~ Senior Designer Categories: Quality:
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Thread: It's done when it's done, but.... [+9]
Date: Friday, 07 September 2007 08:04PM
Every game I've ever worked on has a timetable and a deadline. Making a game is a massive cooperative enterprise filled with many unknown elements and constant revisions. It varies from project to project how far that deadline gets pushed as you go (I've yet to have worked on a project that hit it's original deadline).
As you move forward you get a better idea of how long it takes to make the elements of your game - the writing, creating a level, creature, etc. So you get a better sense of when you'll be on store shelves as you go. Usually in development I'm more curious than any fan on the forums of when the game is actually going to be done. Hopefully that provides some insight on why devs sometimes say, "It'll be done when it's done" or something like it. |
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Georg Zoeller ~ Designer Categories: Quality:
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Thread: What's the latest on pause and quick saves? [+0]
Date: Monday, 03 September 2007 08:26PM
If everything goes according to plan, you can pause the game at any time , you can save at any time and you can load at any time.
We're bringing Mass Effect to the market this year, so Dragon Age won't be released in 2007 |
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Scott Meadows ~ Senior Programmer - Tools Categories: Quality:
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Thread: online activation [+1]
Date: Friday, 31 August 2007 05:45PM
We have not annouced a publisher yet and since they decide these things I am shutting this down.
You can head over to Off Topic to discuss various activation methods. thx |
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Stanley Woo ~ QA Ninja Categories:
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Thread: Console release please!!! [+1]
Date: Friday, 31 August 2007 08:01AM |
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Scott Meadows ~ Senior Programmer - Tools Categories: Quality:
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Thread: Announcement of the DA release date [+0]
Date: Sunday, 26 August 2007 08:08PM
We will announce it when we think we are ready and can make the date that we set, no sooner, no later.
As with all the other threads regarding the release date, this one gets locked as well. Stay tuned, thx |
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David Gaider ~ Lead Writer Categories:
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Thread: hate it till the end [+1]
Date: Wednesday, 15 August 2007 11:48PM Of course we will. Just not yet. When we do, you'll be the first to know. Trust me. Until then, the only possible reason for us denying you more info is clearly because we hate you. |
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Editor: sendu Categories: Quality:
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Title: Development History
Date: Tuesday, 31 July 2007 06:04PM
Dragon Age (DA) is Bioware’s next PC RPG. First revealed by Bioware CEOs Greg Zeschuk and Ray Muzyka just prior to E3 2004, full development didn’t start until perhaps 2005.
Like the 2002 release of Neverwinter Nights (NWN) before it, DA’s development cycle could take as much as five years, especially given the work needed on DA’s new game engine ‘Eclipse’ (which features PhysX technology but is otherwise Bioware’s own). That said, some time will have been saved since Bioware was able to prototype ideas with NWN’s toolset. Scott Greig, project director, opened the official forum just after E3 2004 actively seeking feedback, which the fans were only too happy to provide. DA was a no-show at E3 2005, 2006 and 2007, though received significant press coverage when featured on the cover of the December 2006 launch issue of ‘Games for Windows: The Official Magazine’. In that article, Scott suggests a release as early as 2008 might be possible, thanks to the quality of their tool-chain. Here in 2007 it seems that most major design choices have been made and set in stone, though the developers continue to express interest in ideas from fans. While many aspects of the game remain closely guarded secrets, David Gaider, lead writer, along with other members of the team, provide fans with a constant source of tid-bits and even the occasional revelation. Here’s looking forward to more of the same in the coming years and hopefully a release before 2010. |
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David Gaider ~ Lead Writer Categories: Quality:
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Thread: Soon It's DA's Turn... [+13]
Date: Wednesday, 18 July 2007 11:47PM
As has already been pointed out, the sequel to NWN has already come out. Dragon Age is not NWN2, as we've said many times, nor did the NWN team just all go over to DA when they were done. Things don't work like that.
Certainly part of the decision was business-based, yes, but I'm not so sure the rest of it exactly follows unless your assumption is that the majority of our console sales for Jade Empire and KotOR came from our PC fans -- fans who, despite their outrage at us not developing another PC game were apparently okay with playing a console game anyhow? Doesn't quite fit, but I suppose you can assume what you like. As I said, for the most part it was to assure those PC fans who don't play console games that there was, indeed, something new coming eventually for them as well. And there is.
You're probably right there. It was more like 4 years than 5, despite how often that gets thrown around. Huh. Weird how a span of time can seem like it's so much longer than it actually is.
Perhaps that's because of the vehemence that's involved when people try to throw this in our face. Why they do that, I'm not sure. You seem to be making a lot of assumptions about how we work, or how we should work, and then making accusations that we're... what? Lying? Falling to pieces and just afraid to admit it? A bunch of no-good incompetents working on vapourware? What? What are you trying to prove, exactly? Bioware is a growing company and is handling multiple projects. The size of the DA team has varied a great deal -- when we say we're working on something, that can vary anywhere from one person working on concepting to a small group of programmers performing a demo to a whole team of 80 people. All we've said is that we're working on the game -- yes, it is taking a while, but what does that mean, exactly? Does a game that takes less time make it better, necessarily? If we did take 7 years (God help me) to make a game, that would mean exactly... what? It will come out, and we are working on it -- and when we start doing media for the game you will see all of it and then you can judge the end product all you like. I don't really know what more needs to be said than that. |
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David Gaider ~ Lead Writer Categories: Quality:
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Thread: Soon It's DA's Turn... [+13]
Date: Wednesday, 18 July 2007 05:56PM
Ah, yes. Two important things to remember when posting before I have my morning coffee:
1) Sweeping generalizations will be taken personally by everyone. 2) Amused sarcasm should be indicated as such by a clearly marked <amused sarcasm> tags. Heh. Oh, I know that most of you will just put up with it however long it takes. All I meant to say is that when you get very bitter over the fact that we're not even trying to garner publicity for Dragon Age yet and wax poetic over how you're simply not interested in it any more and how it's surely never coming out at all -- well, that you're aware of the message you're sending. It's not our intention to deliberately frustrate fans, and the setup of this forum was a convenience so that forum-goers didn't need to discuss the game solely in Off Topic (and it's been handy for gathering ideas early on), but if we thought that announcing so early was actively detrimental we would probably simply stop doing it. |
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David Gaider ~ Lead Writer Categories:
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Thread: Soon It's DA's Turn... [+13]
Date: Wednesday, 18 July 2007 04:23PM Sorry, but a press release mentioning that we are working on an unnamed PC RPG is not the same as an announcement. When a game is announced we give its title and generally show something about it to the media. At that point in 2002, Dragon Age was more or less just a gleam in our eyes, practically speaking. Of course what you're all basically saying is that, next time, we should keep any given title a secret until it's about ready to come out, lest you grow bored with the lack of constant updates and start writing the game off as vapourware. I suppose we'll have to take that into consideration next time. |
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David Gaider ~ Lead Writer Categories:
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Thread: Soon It's DA's Turn... [+13]
Date: Tuesday, 17 July 2007 04:29PM How do you get that? When Dragon Age was announced as E3 in 2004 it was only being worked on by a handful of people and was in the early concepting stage still. Full-scale production probably didn't start until later that year if not 2005. Considering that NWN took 5 years to develop, the development time shouldn't be all that surprising -- especially considering that it's a game with a new engine. If there's anything that's remarkable it's the amount of time that Dragon Age has been public. We don't usually announce a game so early, but the reasons we did so have been mentioned before many times. Even so, please don't get confused about the amount of time that you've known about the game and the amount of time it's been in development. |


