Dragon Age Central
Updated: Monday, 02 November 2009 02:07PM | Synced: 389212 mins ago
Site News * sticky
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Editor: sendu Categories:
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Title: Old to New
Date: Monday, 02 November 2009 02:06PM
Most of the content of Dragon Age Central has been developer posts to the official Dragon Age forums, first opened in May 2004. But all things must come to an end, and these forums were shut down on 2nd November 2009, the day before the game’s release in North America.
Since I haven’t had time to add much other content to the site for most of 2009, I’ve decided to also shut down Dragon Age Central as it was, leaving it here as an archive. The new Dragon Age Central is now a much simpler (and fully automated) website dedicated to making developer posts to the new official forum (on Bioware’s social site) easier to find and search through. It’s been interesting running this site, and in a way I’ll miss it... but hopefully I’ll be too busy finally playing the actual game to care :) |
2 comments
Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.
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Forum Post
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Scott Greig ~ Project Director/Producer |
Thread: so, about these 'origin' stories... [+1]
Date: Thursday, 20 May 2004 01:50AM
Think of them more as character archetypes. You will still be able to customize your character's name, appearance, sex, stats etc. Our goal here is to allow you to play the game with the fantasy character type of your choice. We won't of course be able to hit all of the permutations but the broad categories should be covered and there will be lot of room for guiding your destiny as the game progresses.
There will always be the option of the "Mysterious Stranger" for those of you that don't want to pick defined origin story. This will still have the same level of story involvement and interaction. The npc's will just react to your character as if your background was unknown. |
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David Gaider ~ Lead Writer |
Thread: Combat System Question [+5]
Date: Thursday, 20 May 2004 01:37AM
How multiplayer functions is something we can't discuss just yet, I'm afraid. |
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David Gaider ~ Lead Writer |
Thread: species: open vs. closed [+3]
Date: Thursday, 20 May 2004 01:35AM
True, and we've thought of that. Details will be forthcoming in the future, but I can safely say that these races are familiar... and yet also quite different from what you would expect (in good and intriguing ways, I hope). They are also not alone. |
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David Gaider ~ Lead Writer |
Thread: GM Capabilities and Toolset Function! [+0]
Date: Thursday, 20 May 2004 01:27AM
I don't think your cynicism is misplaced, either. Whether or not you feel we have feet of clay is a result of your own viewpoint on our games to date, but either way I wouldn't expect unquestioning adulation from anyone. That said, recognize that having our own IP gives us certain freedoms that we didn't have before and we fully intend to capitalize on that freedom big-time with, I think, our best effort yet. Whether or not we will deliver on that promise is certainly up for debate, naturally. One thing to keep in mind, as well, is part of the argument for us making this kind of spiritual successor in the first place: anyone else doing a NWN-ish type of game is going to have to go through all the pitfalls and mistakes that we did. It is not, I assure you, a matter of looking at the end product and saying "Oh, I can do better than that." We learned a lot the first time out and perhaps we can capitalize on what we learned successfully. That's the idea, anyhow. |
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David Gaider ~ Lead Writer |
Thread: species: open vs. closed [+3]
Date: Thursday, 20 May 2004 01:18AM
Our world has its own specific races with their own cultures, so by your definition I guess that's closed? How modifiable races would be via the toolset, however, is yet to be determined.
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Brenon Holmes ~ Programmer |
Thread: Horses and Cloaks? [+0]
Date: Thursday, 20 May 2004 12:57AM
I win, someone owes me a dollar!
Edited By Brenon Holmes on 05/20/04 00:57 |
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Scott Greig ~ Project Director/Producer |
Thread: Welcome to the Dragon Age Forum [+4]
Date: Thursday, 20 May 2004 12:56AM
Well, technically I'm in charge but a project like this starts to develop a life of it's own As far as myself, I was BioWare's first official employee (that was over eight years ago) and I was the lead programmer on both Baldur's Gate and Neverwinter Nights. |
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David Gaider ~ Lead Writer Categories: Quality:
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Thread: Combat System Question [+5]
Date: Thursday, 20 May 2004 12:51AM |
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Robin Mayne ~ Web Team Manager |
Thread: Welcome to the Dragon Age Forum [+4]
Date: Wednesday, 19 May 2004 11:42PM |
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Scott Greig ~ Project Director/Producer |
Thread: Welcome to the Dragon Age Forum [+4]
Date: Wednesday, 19 May 2004 11:41PM
Don't forget to check out the updated FAQ.
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Scott Greig ~ Project Director/Producer |
Thread: Welcome to the Dragon Age Forum [+4]
Date: Wednesday, 19 May 2004 11:09PM
On behalf of myself and the entire Dragon Age team, Id like to welcome you to the official Dragon Age forums.
Discussion and feedback from our community has been very valuable to us in the development of our past projects, and we expect that to be the case with Dragon Age, as well. Were very much looking forward to hearing your thoughts about the game as it develops, and were excited to be able to discuss it with our community. Members of the development team will be popping in from time to time to read your thoughts and answer your questions. Some of them you will recognize from past projects, while others are completely new faces. Either way, theyre committed to the community and keeping you up to date on any Dragon Age developments. Because were still early in Dragon Ages development cycle, there will be things we cannot discuss until we are further along in development. Were not trying to tease you; as the game comes together and its features solidify, well be right here to tell you what you can expect. In the meantime, ask your questions. Just please understand if we tell you we cant comment on a particular topic. With that said, welcome to the official Dragon Age forums. We hope you enjoy your stay. |
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author: ActionTrip interviewees: Unknown Categories:
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Source: E3 Show Wrap-up
Date: Tuesday, 18 May 2004 07:24AM
[...]
Best of Show - Dragon Age (BioWare) [...] This was flat out, the best thing we saw at all of E3. [...] |
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Title: Tower in a storm (source)
Date: Tuesday, 18 May 2004 12:00AM |
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Title: Bridge over battle (source)
Date: Tuesday, 18 May 2004 12:00AM |

