Most of the content of Dragon Age Central has been developer posts to the official Dragon Age forums, first opened in May 2004. But all things must come to an end, and these forums were shut down on 2nd November 2009, the day before the game’s release in North America.
Since I haven’t had time to add much other content to the site for most of 2009, I’ve decided to also shut down Dragon Age Central as it was, leaving it here as an archive.
The new Dragon Age Central is now a much simpler (and fully automated) website dedicated to making developer posts to the new official forum (on Bioware’s social site) easier to find and search through.
It’s been interesting running this site, and in a way I’ll miss it... but hopefully I’ll be too busy finally playing the actual game to care :)
Dragon Age Central
Updated: Monday, 02 November 2009 02:07PM | Synced: 444366 mins ago
Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.
-{ 2009 }-
Forum Post
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Stanley Woo ~ QA Ninja Categories: Quality:
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Thread: Bioware Developers? [+14]
Date: Monday, 25 May 2009 07:59PM True. it's a great origin and is lots of fun, but a favourite? Not after a bajillion times playing through it. |
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Mary Kirby ~ Writer Categories: Quality:
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Thread: Bioware Developers? [+14]
Date: Monday, 25 May 2009 07:57PM
We've all playtested the human noble the most. After the eleven billionth time you've run through it, you start to think, "Hey, all that squalor in the alienage is starting to look pretty sweet about now..." |
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David Gaider ~ Lead Writer Categories:
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Thread: BG compared to Dragonage [+3]
Date: Monday, 25 May 2009 04:12PM I wouldn't say that was the only desire. Those of us that started DA, however, have very good memories of Baldur's Gate. We like fantasy, elves and dwarves and all -- why wouldn't we want to do something in that same vein, taking into account the things we've learned since and the things we want to try that are new? Revisiting familiar and beloved territory doesn't necessarily have to mean retreading the same ground, even if that's something that some people might claim they'd like to see happen. |
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David Gaider ~ Lead Writer Categories:
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Thread: BG compared to Dragonage [+3]
Date: Monday, 25 May 2009 03:29PM Perhaps. All I meant is that it is significant -- one should not dismiss the fact that re-creating BG in every detail is not going to magically re-create the same sense of novelty that you felt when you played it the first time. The thing about nostalgia is that it's probably not quite the game you remember. This is not to say that nostalgia is all there is or that it isn't an excellent game worth replaying. If that were true then there'd be no-one interested in remaking it at all, and we probably wouldn't be creating DA in the first place. |
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Chris Priestly ~ Community Coordinator Categories: Quality:
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Thread: Mage Spells! [+2]
Date: Sunday, 24 May 2009 09:07PM
That must be the confusion. There is a differnce (to us) between a "build" and the content of the build. We get new builds of the game all the time. Sometimes a new build can be created just to fix one bug. Sometimes a build can represnt a huge change to something (maybe new text, new effects, whatever). The build that went to NYCC was very recent (for the time), but the content of the build was old.
Hopefully that clears things a bit. |
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Georg Zoeller ~ Senior Technical Designer Categories: Quality:
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Thread: Mage Spells! [+2]
Date: Sunday, 24 May 2009 08:54PM
Actually, I think I said 'from last year' - The comment was made this year. However, even at the time of the demo, the descriptions were several months old - we don't update them continuously. There's description passes to sync the descriptions against what the spells do - and since spell effects kept changing until pretty much a few weeks ago. Radically changing |
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Chris Priestly ~ Community Coordinator Categories:
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Thread: Console Controls [+0]
Date: Thursday, 21 May 2009 06:44PM
More or less. We haven't finalized the controls yet and until we are sure of the final scheme, we aren't going to be discussing it. As soon as we know for sure, we'll let everyone know.
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David Gaider ~ Lead Writer Categories:
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Thread: Gigolos... are they in or out? Inquiring minds want to know? [+7]
Date: Wednesday, 20 May 2009 05:32PM You mean besides the obvious? How about a quest giver? How about an information giver? How about for ambient character in a seedy area? Is there any reason why these role couldn't be filled by prostitutes? |
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David Gaider ~ Lead Writer Categories:
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Thread: lots of spare time [+3]
Date: Wednesday, 20 May 2009 03:00PM I wouldn't overstate that. Adding a bunch of stuff back into the game this late in the process is what would be called "feature creep" -- very often these things were cut for very good reasons. (I know that every time we mention a plot or area that was cut, the forum person imagines it as some perfect, brilliant, fully-formed thing that constitutes a tragic loss -- whereas the reality is that it was probably a crappy, buggy, barely-done thing that was going nowhere. I can name on one hand the cuts in games which I think were tragic as opposed to things that ultimately benefited the game as a whole. Mind you, those cuts were REALLY tragic, but I digress.) There was some bandwidth to add some cut material back in, in some manner, but if what you're imagining is entire chapters being summoned from the nethers willy-nilly then you've gone too far. |
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Chris Priestly ~ Community Coordinator Categories:
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Thread: lots of spare time [+3]
Date: Wednesday, 20 May 2009 02:48PM
*sigh*
The game is not finished. It is still being worked on, refined and polished. |
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David Gaider ~ Lead Writer Categories:
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Thread: lots of spare time [+3]
Date: Wednesday, 20 May 2009 02:48PM Err... no. |
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David Gaider ~ Lead Writer Categories: Quality:
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Thread: Is too much being revealed too soon? [+6]
Date: Wednesday, 20 May 2009 05:35AM I find that highly unlikely. You mean the entire twist about the Geth, which was spoiled in the early advertising? That next to nothing? I assure you that nothing of that level has been spoiled about Dragon Age, unless you're going with the idea that any inferences you've drawn are all that is -- again, that's admittedly yet, but there isn't a marketing campaign that hasn't spoiled these things to some degree in the months before release, so the point made by the poster about blaming the wall has some merit. Paying close attention to such information when you're the sort who's averse to any spoilers at all is, in fact, a bit self-defeating, no? |
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David Gaider ~ Lead Writer Categories: Quality:
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Thread: Things you DON'T want to see from Baldur's Gate appearing in DA:O [+11]
Date: Tuesday, 19 May 2009 03:30PM Yeah, that was a bit unexpected. It was just a tiny, pointless tribute -- yet a bunch of people on the forums got up in arms about why it couldn't be their tiny, pointless tribute. Yet none of them would actually admit that jealousy was the issue (even if it was very clear that was the case). Sadly it ended up being a bit of a backhanded compiment to those forum members. Poor Gromnir kept getting accused that his name wasn't very original afterwards, for instance. Nobody outside of the forum crowd would even be aware we named those characters after anyone, and yet the very people it was meant to be a shout-out to resented their presence in the game. So, no, I don't think we'll ever be doing that again. |
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Stanley Woo ~ QA Ninja Categories: Quality:
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Thread: Is too much being revealed too soon? [+6]
Date: Sunday, 17 May 2009 01:36AM
I like how we're both revealing too much and being asked constantly on the forums to reveal more. We've also revealed stuff too soon, yet we need to reveal more since the game has been in development so long.
I'll just say that I think our marketing folks have things well in hand, and this is the sort of "marketing push" thing that we mention a lot in the forums when people complained even at the start of this year about not getting enough info on the game. |
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Stanley Woo ~ QA Ninja Categories: Quality:
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Thread: (Devs)I'm thinking of buying a laptop, would this one run Dragonage well? [+0]
Date: Sunday, 17 May 2009 12:05AM
Game developers don't develop just for the totally tricked out Alienware rig. They want as big of an audience as possible, so they try to make the game playable on as wide a variety of different components as they can. This means different graphics cards, motherboards, processors, and memory.
We haven't announced the game's system requirements yet, but stay tuned and when they're ready to go, we'll announce them here and elsewhere. End of line. |