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Title: Old to New
Date: Monday, 02 November 2009 02:06PM
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Most of the content of Dragon Age Central has been developer posts to the official Dragon Age forums, first opened in May 2004. But all things must come to an end, and these forums were shut down on 2nd November 2009, the day before the game’s release in North America.

Since I haven’t had time to add much other content to the site for most of 2009, I’ve decided to also shut down Dragon Age Central as it was, leaving it here as an archive.

The new Dragon Age Central is now a much simpler (and fully automated) website dedicated to making developer posts to the new official forum (on Bioware’s social site) easier to find and search through.

It’s been interesting running this site, and in a way I’ll miss it... but hopefully I’ll be too busy finally playing the actual game to care :)
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Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.


 Forum Post 
Stanley Woo ~
QA Ninja

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Thread: Bioware Developers?  [+14]
Date: Monday, 25 May 2009 07:59PM
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Quote: Posted 05/25/09 19:57 (GMT) by Mary Kirby

Quote: Posted 05/25/09 19:54 (GMT) by just another fan


I was planning to start as either a human mage or noble, but there doesn't seem to be much love for the Human noble. Why?

We've all playtested the human noble the most. After the eleven billionth time you've run through it, you start to think, "Hey, all that squalor in the alienage is starting to look pretty sweet about now..."
True. it's a great origin and is lots of fun, but a favourite? Not after a bajillion times playing through it. wink smile
 Forum Post 
Mary Kirby ~
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Thread: Bioware Developers?  [+14]
Date: Monday, 25 May 2009 07:57PM
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Quote: Posted 05/25/09 19:54 (GMT) by just another fan


I was planning to start as either a human mage or noble, but there doesn't seem to be much love for the Human noble. Why?

We've all playtested the human noble the most. After the eleven billionth time you've run through it, you start to think, "Hey, all that squalor in the alienage is starting to look pretty sweet about now..."
 Forum Post 
David Gaider ~
Lead Writer

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Thread: BG compared to Dragonage  [+3]
Date: Monday, 25 May 2009 04:12PM
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Quote: Posted 05/25/09 16:01 (GMT) by tigrina
Does this mean the whole initial idea of DA comes from a desire to (re)create the 'first time BG series' feeling then? I just thought of it as a marketing strategy to be honest. Unless it comes from the need of wanting to tell an epic heroic story. I can see the (very good) point in that.
I wouldn't say that was the only desire. Those of us that started DA, however, have very good memories of Baldur's Gate. We like fantasy, elves and dwarves and all -- why wouldn't we want to do something in that same vein, taking into account the things we've learned since and the things we want to try that are new? Revisiting familiar and beloved territory doesn't necessarily have to mean retreading the same ground, even if that's something that some people might claim they'd like to see happen.
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David Gaider ~
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Thread: BG compared to Dragonage  [+3]
Date: Monday, 25 May 2009 03:29PM
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Quote: Posted 05/25/09 15:22 (GMT) by tigrina
I'm not sure if this is true. Would be cool to examine the experience of people now trying out the BG series first time after seeing all kinds of "cooler looking" other games. There are a few threads with people in who are doing exactly that right now. The other thing I noticed recently on some other boards is that the love for the writing of especially some NPC's is higher with replay and I assume age. That is nostalgia combined with looking at it in a different way.
Perhaps. All I meant is that it is significant -- one should not dismiss the fact that re-creating BG in every detail is not going to magically re-create the same sense of novelty that you felt when you played it the first time. The thing about nostalgia is that it's probably not quite the game you remember. This is not to say that nostalgia is all there is or that it isn't an excellent game worth replaying. If that were true then there'd be no-one interested in remaking it at all, and we probably wouldn't be creating DA in the first place. smile smile
 Forum Post 
Chris Priestly ~
Community Coordinator

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Thread: Mage Spells!  [+2]
Date: Sunday, 24 May 2009 09:07PM
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That must be the confusion. There is a differnce (to us) between a "build" and the content of the build. We get new builds of the game all the time. Sometimes a new build can be created just to fix one bug. Sometimes a build can represnt a huge change to something (maybe new text, new effects, whatever). The build that went to NYCC was very recent (for the time), but the content of the build was old.

Hopefully that clears things a bit.
 Forum Post 
Georg Zoeller ~
Senior Technical Designer

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Thread: Mage Spells!  [+2]
Date: Sunday, 24 May 2009 08:54PM
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Quote: Posted 05/24/09 18:10 (GMT) by Alodar

Quote: Posted 05/24/09 17:09 (GMT) by Chris Priestly

Quote: Posted 05/24/09 15:16 (GMT) by Mansse

Quote: Posted 05/24/09 15:07 (GMT) by Alodar

The spell lists at the Wiki were from a build that is at least 2 years old that was shown at the NYCC(New York Comic Con).

I did not realize it was that old. I shouldn't quote that then.

Me either, and I took it to NYCC. It was, at the time, about 2 weeks old, but hardly 2 years.
evil smile

When talking about the spell descriptions Georg had referred to the info at the NYCC demo as a year and half old build. It's been about 4 months since then so I just added and rounded up.


Alodar smile smile

Actually, I think I said 'from last year' - The comment was made this year. smile smile

However, even at the time of the demo, the descriptions were several months old - we don't update them continuously. There's description passes to sync the descriptions against what the spells do - and since spell effects kept changing until pretty much a few weeks ago. Radically changing smile smile
 Forum Post 
Chris Priestly ~
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Thread: Console Controls  [+0]
Date: Thursday, 21 May 2009 06:44PM
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More or less. We haven't finalized the controls yet and until we are sure of the final scheme, we aren't going to be discussing it. As soon as we know for sure, we'll let everyone know. smile smile
 Forum Post 
David Gaider ~
Lead Writer

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Thread: Gigolos... are they in or out? Inquiring minds want to know?  [+7]
Date: Wednesday, 20 May 2009 05:32PM
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Quote: Posted 05/20/09 17:13 (GMT) by Reaper004
Why? What purpose could a prostitute possibly serve in Dragon Age, be it male or female?
You mean besides the obvious?

How about a quest giver?

How about an information giver?

How about for ambient character in a seedy area?

Is there any reason why these role couldn't be filled by prostitutes?
 Forum Post 
David Gaider ~
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Thread: lots of spare time  [+3]
Date: Wednesday, 20 May 2009 03:00PM
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Quote: Posted 05/20/09 14:47 (GMT) by Valmy
I am not lying I swear somebody from the development team said that during one of the many whining threads about how the delay for consoles is ruining Dragon Age as we know it.

But I do not remember where exactly or who said it.
I wouldn't overstate that. Adding a bunch of stuff back into the game this late in the process is what would be called "feature creep" -- very often these things were cut for very good reasons. (I know that every time we mention a plot or area that was cut, the forum person imagines it as some perfect, brilliant, fully-formed thing that constitutes a tragic loss -- whereas the reality is that it was probably a crappy, buggy, barely-done thing that was going nowhere. I can name on one hand the cuts in games which I think were tragic as opposed to things that ultimately benefited the game as a whole. Mind you, those cuts were REALLY tragic, but I digress.)

There was some bandwidth to add some cut material back in, in some manner, but if what you're imagining is entire chapters being summoned from the nethers willy-nilly then you've gone too far. smile smile
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Chris Priestly ~
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Thread: lots of spare time  [+3]
Date: Wednesday, 20 May 2009 02:48PM
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*sigh*

The game is not finished. It is still being worked on, refined and polished.
 Forum Post 
David Gaider ~
Lead Writer

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Thread: lots of spare time  [+3]
Date: Wednesday, 20 May 2009 02:48PM
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Quote: Posted 05/20/09 13:57 (GMT) by cosmin haraga
So the game is finished and will be sent to burning as it is.
Err... no.
 Forum Post 
David Gaider ~
Lead Writer

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Thread: Is too much being revealed too soon?  [+6]
Date: Wednesday, 20 May 2009 05:35AM
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Quote: Posted 05/19/09 22:51 (GMT) by ashbery76
I know the whole plot and ending due to the trailer and the Bittech interview
I find that highly unlikely. lol smile
Quote: The MassEffect team spoiled next to nothing and that is how it should be done.
You mean the entire twist about the Geth, which was spoiled in the early advertising? That next to nothing?

I assure you that nothing of that level has been spoiled about Dragon Age, unless you're going with the idea that any inferences you've drawn are all that is -- again, that's admittedly yet, but there isn't a marketing campaign that hasn't spoiled these things to some degree in the months before release, so the point made by the poster about blaming the wall has some merit. Paying close attention to such information when you're the sort who's averse to any spoilers at all is, in fact, a bit self-defeating, no?
 Forum Post 
David Gaider ~
Lead Writer

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Thread: Things you DON'T want to see from Baldur's Gate appearing in DA:O  [+11]
Date: Tuesday, 19 May 2009 03:30PM
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Quote: Posted 05/19/09 14:50 (GMT) by RunCDFirst
It's a shame that hurt egos would prevent BioWare from interacting with their community in such a fashion, but that's the way that things roll I guess.
Yeah, that was a bit unexpected. It was just a tiny, pointless tribute -- yet a bunch of people on the forums got up in arms about why it couldn't be their tiny, pointless tribute. Yet none of them would actually admit that jealousy was the issue (even if it was very clear that was the case). Sadly it ended up being a bit of a backhanded compiment to those forum members. Poor Gromnir kept getting accused that his name wasn't very original afterwards, for instance.

Nobody outside of the forum crowd would even be aware we named those characters after anyone, and yet the very people it was meant to be a shout-out to resented their presence in the game. So, no, I don't think we'll ever be doing that again.
 Forum Post 
Stanley Woo ~
QA Ninja

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Thread: Is too much being revealed too soon?  [+6]
Date: Sunday, 17 May 2009 01:36AM
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I like how we're both revealing too much and being asked constantly on the forums to reveal more. We've also revealed stuff too soon, yet we need to reveal more since the game has been in development so long.

I'll just say that I think our marketing folks have things well in hand, and this is the sort of "marketing push" thing that we mention a lot in the forums when people complained even at the start of this year about not getting enough info on the game. wink smile
 Forum Post 
Stanley Woo ~
QA Ninja

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Thread: (Devs)I'm thinking of buying a laptop, would this one run Dragonage well?  [+0]
Date: Sunday, 17 May 2009 12:05AM
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Game developers don't develop just for the totally tricked out Alienware rig. They want as big of an audience as possible, so they try to make the game playable on as wide a variety of different components as they can. This means different graphics cards, motherboards, processors, and memory.

We haven't announced the game's system requirements yet, but stay tuned and when they're ready to go, we'll announce them here and elsewhere.

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