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Title: Grey Warden Crest wallpaper (source)
Date: Thursday, 11 December 2008 01:15AM
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greywarden_crest_full_1600x1200.jpg
811.6KB 1600x1200 jpeg | 308 downloads
A shield with the Grey Warden crest, spattered with blood.

Variants

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Title: Who are the Grey Wardens? (source)
Date: Thursday, 11 December 2008 01:10AM
  • Currently 2.5/5 Stars.
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Who_are_the_Grey_Warden_Bioware_Flash.flv
35.3MB 620x348 5m12s vp6f | 390 downloads

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Members of the Bioware team talk about the Grey Wardens, interspersed with previously seen as well as some brief clips of new game footage.

[transcript will follow]
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Title: Grey Warden battlefield video (source)
Date: Thursday, 11 December 2008 01:07AM
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grey_wardens_800x450.flv
8.2MB 800x450 42s flv1 | 344 downloads

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A rendered cutscene of a battle (well, mostly its aftermath), focusing on a solitary Grey Warden. It is slightly reminiscent of the opening battle sequence of Lost Odyssey (but not as good, to be fair). There is no dialogue.
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Title: Dragon Age: The Stolen Throne
Date: Friday, 05 December 2008 06:33PM
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A book set in the Dragon Age universe is to be released March 2009, written by the game’s lead writer David Gaider.

The book is titled ‘Dragon Age: The Stolen Throne‘, and promises George R. R. Martin-esque political machinations as it follows the trials of characters appearing in the game, but 3 decades earlier, before the start of the Dragon Age.

"After his mother, the beloved Rebel Queen, is betrayed and murdered by her own faithless lords, young Maric becomes the leader of a rebel army attempting to free his nation from the control of a foreign tyrant.

His countrymen live in fear; his commanders consider him untested; and his only allies are Loghain, a brash young outlaw who saved his life, and Rowan, the beautiful warrior maiden promised to him since birth. Surrounded by spies and traitors, Maric must find a way to not only survive but achieve his ultimate destiny: Ferelden’s freedom and the return of his line to the stolen throne."


- edited on Thursday, 11 December 2008 05:54PM -
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Title: Shrieks (source)
Date: Wednesday, 03 December 2008 06:46PM
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dragonageorigins35.jpg
231.7KB 1920x1080 jpeg | 324 downloads
3 vicious looking shrieks stalk down a dungeon-like corridor.
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Title: Cave camp (source)
Date: Wednesday, 03 December 2008 06:44PM
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dragonageorigins36.jpg
204.5KB 1920x1080 jpeg | 307 downloads
A spider and a genlock in a cave with a fire burning to keep them warm.


- edited on Friday, 05 December 2008 06:46PM -
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Title: Explosion (source)
Date: Wednesday, 03 December 2008 06:43PM
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dragonageorigins34.jpg
212.4KB 1920x1080 jpeg | 248 downloads
An evil creature with an explosion at its back.


- edited on Friday, 05 December 2008 06:48PM -
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Title: Dragon Age: Origins Behind the Scenes: The Experience Movie 2 (source)
Date: Wednesday, 26 November 2008 10:25PM
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169_dragon_age_origins_om_m_112608_hr.mp4
51.7MB 640x352 3m55s avc1 | 279 downloads

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A video interview with a number of Bioware employees, intercut with previously seen footage. Transcript follows:

[ray muzyka, ceo] Dragon Age is the spiritual successor to Baldur’s Gate, which is also from Bioware. First off it’s got tactical combat which feels very similar to the way that the tactical combat worked in Baldur’s Gate, except in Dragon Age it’s full 3d so you can pull the camera back, adjust it around and have full control over the experience. Pause & Play as well, if you really want to direct the actions of your party. The story, the narrative and the dialogue, the way that flows, is going to be very remeniscent of Baldur’s Gate; so fans who love that kind of story line are going to enjoy ‘Dragon Age: Origins’ as well. And, the team is the same. A lot of the same members that worked on Baldur’s Gate, Never Winter Nights, Knights of the Old Republic, Mass Effect, Jade Empire - some of the great games you love from Bioware - are working on ‘Dragon Age: Origins’. Like, the world is going to feel really remeniscent as well, the dark heroic fantasy, Baldur’s Gate it had a taste of that in that game, we’re taking it to a whole new level in DAO, and of course it’s from Bioware, so it’s the next fantasy RPG from Bioware and we’re going to make it our best game yet.

[stan woo, quality assurance design analyst] I’m a fantasy role-play gamer from way back, and ‘Dragon Age: Origins’ is exactly the kind of fantasy role-playing adventure that a gamer like me has been wanting for a number of years. We’ve got henchmen that are so well realised you want to talk with them all the time - you want to get their stories, you want to get their reactions to things - and they’ll give it, they’ll give their opinions, they’ll give their reactions; they may yell at you sometimes. And of course the romances, you’ve got all the combat, you’ve got a huge huge story that I haven’t seen since Baldur’s Gate 2, and I love Baldur’s Gate 2.

[bruce venne, quality assurance design analyst] The world that the writers have made is just so fully developed - the history and religion and the politics...

[chad de wolfe, quality assurance tester] When you actually become one of these great heroes and everything like that, they have all these interactions with all the different cultures, and you get to make choices based on how you are, not on how the populace is, and you actually have some sort of an influence on that.

[david gaider, lead writer] There is a certain amount of darkness in ‘Dragon Age: Origins’ that players will be subject to. And it’s not always clear cut as to how you should respond.

[greg zeschuk, vp development operations] It’s interesting when you sit down with the folks and they compare what you did back then in the Baldur’s Gate days to what we’re doing now. It’s amazing having that connection back to the game, I think that’s in many ways what forms the foundation for being the spiritual successor.

[ray muzyka] And really taking it to a whole new level, sort of the next-generation interpretation, bringing it to really a technology enhancement, making the tools better, it’s got user-generated tools, a whole bunch of cool things we’re adding to the experience, that will enhance what we did in Baldur’s Gate in ‘Dragon Age: Origins’.

[stan woo] There is just so much to do, so much to see, so many people to talk to, and it’s just a beautiful, beautiful world to play in.

[greg zeschuk] It’s in many ways a return to Bioware’s classic past. How the game play plays is very much like we used to do in Baldur’s Gate with the very carefully choreographed combat: they’re almost like a chess match you have to figure out and try and solve, so really it’s very intellectual and exciting game at the same time. And something that you don’t see in other games right now, the industry has moved to sort of different areas yet there’s still a ton of people - ourselves and folks at Bioware and lots of fans - who want that traditional style of gameplay we did in the Baldur’s Gate series, and ‘Dragon Age: Origins’ brings it back in great super-high-tech-awesome presentation.

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- edited on Friday, 28 November 2008 01:36PM -
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Title: Fleshy skeleton (source)
Date: Wednesday, 26 November 2008 12:00PM
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920668_20081126_screen008.jpg
234.0KB 1280x741 jpeg | 252 downloads
Another shot of a skull-headed, but fleshy-boned (skinless) body creature.
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Title: Duncan conversation 2 (source)
Date: Wednesday, 26 November 2008 11:57AM
  • Currently 2.5/5 Stars.
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920668_20081126_screen007.jpg
270.1KB 1280x723 jpeg | 304 downloads
A snippet of conversation with Duncan with an overhead viewpoint. The PC, Duncan and a dog are walking out of a building as Duncan says:

[duncan] The Blight must be stopped here and now. If it spreads to the North, Ferelden will fall.
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Title: Mountain tower (source)
Date: Wednesday, 26 November 2008 11:56AM
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920668_20081126_screen006.jpg
196.8KB 1280x741 jpeg | 282 downloads
A tower and other buildings nestled into the side of a mountain.
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Title: Raised walkway (source)
Date: Wednesday, 26 November 2008 11:55AM
  • Currently 2.5/5 Stars.
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920668_20081126_screen005.jpg
231.9KB 1280x741 jpeg | 242 downloads
A scenic shot of a raised walkway/bridge.
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Title: Wolf fight (source)
Date: Wednesday, 26 November 2008 11:53AM
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920668_20081126_screen004.jpg
310.9KB 1280x741 jpeg | 422 downloads
Top-down view of a battle with a party member surrounded by wolves in the Korcari Wilds.
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Title: Oriana conversation (source)
Date: Wednesday, 26 November 2008 11:51AM
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920668_20081126_screen003.jpg
236.3KB 1280x723 jpeg | 235 downloads
A one-way conversation with a character called Oriana (we can only see the back of her head):

[oriana] I wish victory was indeed so certain. My heart is... disquiet.
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Title: Walkway fight (source)
Date: Wednesday, 26 November 2008 11:49AM
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920668_20081126_screen002.jpg
317.8KB 1280x741 jpeg | 236 downloads
Heavy-duty magical spells abound in a battle on a raised walkway.