Most of the content of Dragon Age Central has been developer posts to the official Dragon Age forums, first opened in May 2004. But all things must come to an end, and these forums were shut down on 2nd November 2009, the day before the game’s release in North America.
Since I haven’t had time to add much other content to the site for most of 2009, I’ve decided to also shut down Dragon Age Central as it was, leaving it here as an archive.
The new Dragon Age Central is now a much simpler (and fully automated) website dedicated to making developer posts to the new official forum (on Bioware’s social site) easier to find and search through.
It’s been interesting running this site, and in a way I’ll miss it... but hopefully I’ll be too busy finally playing the actual game to care :)
Dragon Age Central
Updated: Monday, 02 November 2009 02:07PM | Synced: 389219 mins ago
Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.
-{ 2009 }-
Forum Post
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Fernando Melo ~ Producer |
Thread: In-game NPC's that activate DLC? Really BioWare? [+13]
Date: Saturday, 31 October 2009 03:05PM
Thanks for all the feedback so far folks! It is something we're anxious to hear more from you on after launch.
Please make sure you continue this on the social site and let us know your thoughts after you've encountered them. I'd also recommend taking advantage of some of the site's new features like polls as maybe a good way to consolidate the top suggestions for what you'd like to see. Specific to DLC quest givers - The intent is very much to keep the game immersion and consistency. These are the main quest givers for their respective DLC, first and foremost. Regardless of how you get the DLC (or not), you will still be encountering Felix to begin your quest for Shale, or Levi to start the Warden's Keep quest for example - that *is* their role. As with any major quest giver they are relatively significant characters in the game world in their own right. The fact they are added after launch should not be used to confuse that - it is not acceptable for us, for example, if you would see a noticeable difference in quality, production value, game mechanics, etc as you experience DLC. The only 'salesmanship' involved is what you saw Nathan post - which is basically there if you have not already downloaded the DLC up to the point you encounter the NPC, then they have a line in their dialog that directs you to do so. By their nature as main quest givers, they give you a lot more information, context and flavor about the DLC or the quest you're about to embark on - certainly more than you'd ever get from just the simple text & icon description in the DLC store on any platform. We considered this additional info to be a good thing to help you make a more informed decision on DLC, so opted to make that portion of the DLC free and available up front and separate it from the rest of the DLC quest. And yes, by doing so we also hope more players will want to try the DLC. When there is new DLC available on the servers the game downloads the package of info - which includes the basic icon & text description to show on the in-game DLC store off the main menu, similar info for the in-game journal DLC section, as well as any additional content like this if there is DLC that makes use of that in-game - not all will, and not all will be NPCs. In fact you already have many more examples of DLC that does not have these NPCs, such as all the other retailer and promo items like Blood Dragon Armor. |
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Chris Priestly ~ Community Coordinator |
Thread: Its been leaked... sad day :( [+0]
Date: Saturday, 31 October 2009 03:02PM
It happens. Hardly worth dwelling about though.
Moving on. LOCKDOWN! |
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Chris Priestly ~ Community Coordinator |
Thread: Wynne, Least wanted/discussed companion? [+3]
Date: Saturday, 31 October 2009 02:57PM
I'll point out that at the Warden's Quest event 7 of 10 teams immediately went to the Mage Tower (once the story allowed them to) to try to get Wynne.
I think a healing mage is much more desired than you think she is. |
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Chris Priestly ~ Community Coordinator |
Thread: We need a dev response on unfair dwarf advantage [+0]
Date: Saturday, 31 October 2009 02:47PM
You cold also make the arguement that we penalize dwarves by not making them able to be mages.
Dwarves are naturally immune to magic. It is a core feature of dwarves in Dragon Age. To say "They are uimmune to magic" but then not give them any magical immunity would be silly. So basically, deal with it. |
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Chris Priestly ~ Community Coordinator |
Thread: Confirm DAO-delay in Europa? [+0]
Date: Saturday, 31 October 2009 02:35PM
No delays. This is just false rumor.
LOCKDOWN! |
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Chris Priestly ~ Community Coordinator |
Thread: Social Site [+0]
Date: Saturday, 31 October 2009 02:42AM
We will be working to make the Social Site forums every bit as fun and enjoyable as these old forums have been.
Perhaps instead of complaining about how things are not good (Gorath Alpha) you should alert me or a moderator about problems so we can investigate. I just checked my list and the only PM I have from you is one about a glitch on the ME2 pages. What's that expresion? If you aren't part of the solution, you're part of the something something? |
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Nathan Frederick ~ Lead Quality Assurance |
Thread: Can we make Morrigan into a spirit healer? i don't want to use old granny Wynne [+4]
Date: Friday, 30 October 2009 11:18PM
She can. I've said so here:
Also here:
And this post itself. Happy now? |
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Stanley Woo ~ QA Ninja |
Thread: Special origin story enemy? [+0]
Date: Friday, 30 October 2009 11:16PM
Duplicate post.
End of line. |
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Nathan Frederick ~ Lead Quality Assurance |
Thread: Wynne, Least wanted/discussed companion? [+3]
Date: Friday, 30 October 2009 11:09PM
You are making assumptions. Be careful when you make assumptions... |
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Derek French ~ Technical Producer |
Thread: Dragon Age: Origins on Steam UPDATE 2 - Pre-load=YES [+8]
Date: Friday, 30 October 2009 10:53PM You are assuming that the choice for a pre-load is entirely up to Valve; it is not. |
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Derek French ~ Technical Producer |
Thread: Dragon Age: Origins on Steam UPDATE 2 - Pre-load=YES [+8]
Date: Friday, 30 October 2009 10:48PM
Steam pre-load is a go.
Should start pre-loading world-wide sometime on November 1st. Local regional unlock days are unchanged. You will be able to get the game on either of November 3rd, 5th, or 6th, depending on the region. You're welcome. /me scuttles back into my work-cave |
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Nathan Frederick ~ Lead Quality Assurance |
Thread: Wynne, Least wanted/discussed companion? [+3]
Date: Friday, 30 October 2009 09:54PM
I trained him... |
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Nathan Frederick ~ Lead Quality Assurance |
Thread: Most dramatic origin story.... [+0]
Date: Friday, 30 October 2009 09:52PM
My personal thoughts/opinions: City Elf is the most "obviously" impactful. It hits you over the head(quite literally, if you are playing female The Dwarf Noble is probably the most intricate, and if you're the sort who is going to go poking around and dig into the politics of the Dwarves, can be quite... interesting. |
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Nathan Frederick ~ Lead Quality Assurance |
Thread: Wynne, Least wanted/discussed companion? [+3]
Date: Friday, 30 October 2009 09:34PM
Just to clarify: Nibbles the Dog is his own class. Shale is also her own class. Both have their own unique talents and equipment. The actual list: Oghren - Warrior, Berzerker Sten - Warrior, no specialization Alistair - Warrior, Templar Shale - Golem Dog - Canine Zevran - Rogue, Assassin Leliana - Rogue, Bard Morrigan - Mage, Shape Shifter Wynne - Mage, Spirit Healer There is one more warrior than any other class in this list. |
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Nathan Frederick ~ Lead Quality Assurance |
Thread: Leveling dog... [+2]
Date: Friday, 30 October 2009 09:18PM
You break it by having a different GUI and interface flow between platforms. Essentially, you can max out the canine talent tree at very high levels (if you are one of those people who will go out and do everything you possibly can). The console GUIs don't support a "I'm not buying anything here" when you are levelling up (and yes, this means you cannot store points), and we didn't have time to fix the GUI or interface flow to support just Dog, so Dog got access to more talents. |