Most of the content of Dragon Age Central has been developer posts to the official Dragon Age forums, first opened in May 2004. But all things must come to an end, and these forums were shut down on 2nd November 2009, the day before the game’s release in North America.
Since I haven’t had time to add much other content to the site for most of 2009, I’ve decided to also shut down Dragon Age Central as it was, leaving it here as an archive.
The new Dragon Age Central is now a much simpler (and fully automated) website dedicated to making developer posts to the new official forum (on Bioware’s social site) easier to find and search through.
It’s been interesting running this site, and in a way I’ll miss it... but hopefully I’ll be too busy finally playing the actual game to care :)
Dragon Age Central
Updated: Monday, 02 November 2009 02:07PM | Synced: 444367 mins ago
Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.
-{ 2006 }-
Forum Post
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Sheryl Chee ~ Writer |
Thread: Things I dislike in nwn2 to avoid in DA please! [+11]
Date: Tuesday, 28 November 2006 05:55PM
Oh, my goodness. How horribly misled we've all been. Why, we've so oppressed the player that they've forgotten how to use their imaginations. Alas. To make up for this terrible trespass, we shall ship an empty black cardboard box. And all players shall again be able to use their imaginations and create a brilliant world, tailored specifically for them, and it shall be the Best. Game. Ever. because everyone will get everything they want out of it. |
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Sheryl Chee ~ Writer |
Thread: When will we able to REALLY roleplay again? [+24]
Date: Tuesday, 28 November 2006 12:29AM
I concur. Also, I know that if asked to write responses to keywords, I'd spend over half my time putting in strange responses to random keywords like "rabbit", "fluffy mackerel pudding" and "pyjama fairies". |
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Sheryl Chee ~ Writer |
Thread: 6 Person Party. [+20]
Date: Thursday, 23 November 2006 08:01PM
You seem to be assuming that the puzzles we're designing have only one solution to them, making it necessary for you to retrieve a virtual lockpick from the "Character Box". But maybe, just maybe, our puzzles will have multiple solutions. ZOMG! |
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Sheryl Chee ~ Writer |
Thread: Writing experience [+22]
Date: Friday, 17 November 2006 09:14PM
Uhh, no. I was already employed when the writing contest started. I was referring to someone else who seems to want to remain anonymous for now. |
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Sheryl Chee ~ Writer |
Thread: Writing experience [+22]
Date: Friday, 17 November 2006 05:47PM
I have it on pretty good authority that we did. |
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Sheryl Chee ~ Writer |
Thread: Writing experience [+22]
Date: Wednesday, 15 November 2006 08:33PM
I don't think anyone in the company has the job title of "Game Designer". I suppose you could call everyone in the design team a "game designer" but we all have specific jobs. For example, let's say we want to add Zombie Kittens (tm Maria) to the game. The writers deal with plot, character and world consistency. Who are the Zombie Kittens? Were they kittens that were zombified? Or zombies that were kittenified? What do they do in their free time? What is their civilization like? If there is going to be a lead Zombie Kitten, what sort of personality does he/she have? What motivations? Then there are the technical designers, who concern themselves with level design, gameplay, combat encounters and things like that. So they'll be thinking about how the Zombie Kitten Slime Palace is laid out. Where will the traps be? How will the Zombie Kittens ambush and confuse you? What special abilities will Zombie Kittens have? The tech designers will also be responsible for doing the fancy scripting magic that makes the Zombie Kittens come alive. Then there's the Lead Designer, who gets to have the final say in almost everything. In this case, he would probably say: "No Zombie Kittens in this game!" There is some overlap, of course, but we tend to stick to our areas of expertise. So when you say you want to be a game designer, that really doesn't tell us much. Which aspect of the game are you interested in? Edited By Sheryl Chee on 11/15/06 20:35 |
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Sheryl Chee ~ Writer |
Thread: Writing experience [+22]
Date: Wednesday, 15 November 2006 05:42PM
Harry Potter fan fiction!
No, really. Fanfic. I have no professional writing experience, and actually never showed much of the fanfic I wrote, because most of the time, I never finished it and I hate having people see unfinished work. I cut my teeth on the mean and nasty fandom communities of LiveJournal, mostly the ones that involve poking fun at Mary Sues and canon-rape. Then there were the NWN modules that I made, which I never put up for download. I realised quite early that making the module I wanted, exactly the way I wanted, would take months and months of work, and while I chipped away at it slowly, things like school got in the way and again, it was never finished. I applied for the job with absolutely no expectations, thinking it couldn't really hurt to try. |
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Sheryl Chee ~ Writer |
Thread: Dragon Age Featured in Games for Windows Magazine - includes time frame of release [+27]
Date: Friday, 10 November 2006 12:56AM
You have a beef with this thread?
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Sheryl Chee ~ Writer |
Thread: Dragon Age Featured in Games for Windows Magazine - includes time frame of release [+27]
Date: Thursday, 09 November 2006 11:35PM
Yeah, milk this cow reference for all its worth. |
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Sheryl Chee ~ Writer |
Thread: Did NWN2 decrease your wiggle room? [+5]
Date: Thursday, 09 November 2006 10:54PM
Huh? Seriously? You had to do this? Were you using it correctly? It sucks that you had such trouble with it and that it added to your intense hatred of NWN. I never had problems with the NWN dialogue editor. Well, not till like a couple days ago when I went back to it to do some stuff after having used the shiny new designer toolset for a while... Mmm, pretty... *pats the new toolset* |
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Sheryl Chee ~ Writer |
Thread: If DA was written by.... [+12]
Date: Thursday, 09 November 2006 09:10PM
Here's more!
If DA was written by... David Eddings The plot would revolve around a magical rock of some kind. This rock will probably be blue. The PC will have been "chosen" by some "prophecy" to wield this rock. And by wield I mean set in some special sword. The rock will not be thrown. The rock would not LET itself be thrown, because it is a sentient rock. All the female characters will be beautiful, and will end up marrying some NPC or other. The party will include at least one of the following: old wizard, child-like innocent, slick rogue. The only NPC that can die will be the one that enters into the story very late, and who hardly says anything, because heaven forbid you get attached to a character and then they die. The banter, however, will be AWESOME. |
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Sheryl Chee ~ Writer |
W-well, that's coz I'm WORKING! Like, AT WORK! Not all vacation-y and watching the forums like a hawk. |
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Sheryl Chee ~ Writer |
OOOOHHHH. Yes... what I got from that was that it was a reference to the Limp Bizkit song 'Nookie' which goes: "I did it all for the nookie!" Yup. |
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Sheryl Chee ~ Writer |
It's in KotOR. I think after you do the Kashyyyk quest, you get "I did it all for the wookiees." as a PC response. Not sure though. It's been a while since I played. Have to ask David. |
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Sheryl Chee ~ Writer |
Well, Jennifer helped. Actually, I think she was the ringleader in that particular argument. |