Most of the content of Dragon Age Central has been developer posts to the official Dragon Age forums, first opened in May 2004. But all things must come to an end, and these forums were shut down on 2nd November 2009, the day before the game’s release in North America.
Since I haven’t had time to add much other content to the site for most of 2009, I’ve decided to also shut down Dragon Age Central as it was, leaving it here as an archive.
The new Dragon Age Central is now a much simpler (and fully automated) website dedicated to making developer posts to the new official forum (on Bioware’s social site) easier to find and search through.
It’s been interesting running this site, and in a way I’ll miss it... but hopefully I’ll be too busy finally playing the actual game to care :)
Dragon Age Central
Updated: Monday, 02 November 2009 02:07PM | Synced: 447750 mins ago
Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.
-{ 2009 }-
Forum Post
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David Gaider ~ Lead Writer |
Thread: Voice actors of Dragon Age [+3]
Date: Thursday, 27 August 2009 04:23PM I suppose... though I would argue that if you don't want to know anything about the plot at all, even the early stuff, then you're well-advised to avoid all marketing on the game. I wish we could do marketing that left everything in the game completely untouched, personally, but I'm well aware that the strongest thing Dragon Age has going for it is its depth of story. Sadly, you simply can't tell people "we have an awesome story!" and expect people to believe you. Really, that's as good an explanation for why graphics gets such high importance in games. You can't sell dialogue. I can't argue that may be necessary for some. This isn't a social hangout, after all, but a place where the game (and its marketing) is going to be discussed. We're not likely to create a spoiler forum until after the game is released. |
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David Gaider ~ Lead Writer |
Thread: Voice actors of Dragon Age [+3]
Date: Thursday, 27 August 2009 04:22PM I suppose... though I would argue that if you don't want to know anything about the plot at all, even the early stuff, then you're well-advised to avoid all marketing on the game. I wish we could do marketing that left everything in the game completely untouched, personally, but I'm well aware that the strongest thing Dragon Age has going for it is its depth of story. Sadly, you simply can't tell people "we have an awesome story!" and expect people to believe you. Really, that's as good an explanation for why graphics gets such high importance in games. You can't sell dialogue. I can't argue that may be necessary for some. This isn't a social hangout, after all, but a place where the game (and its marketing) is going to be discussed. We're not likely to create a spoiler forum until after the game is released. |
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David Gaider ~ Lead Writer |
Thread: Voice actors of Dragon Age [+3]
Date: Thursday, 27 August 2009 02:39PM Err... how so? Because it says he's not a very nice guy? Really, the things that make people shout 'SPOILER!' in this forum are kind of rendering the word a bit pointless, if you ask me. |
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David Gaider ~ Lead Writer |
Thread: "Dragon Age Has Over 120 Hours Of Gameplay" [+2]
Date: Thursday, 27 August 2009 02:34PM Heh, that's what I was thinking. I think Ray was just saying how long it took him to play the game. I don't see him suggesting that this is how long it would take the typical gamer to play through -- which is a hard estimate, after all, because it depends entirely on your personal play style. You can spend that long playing the game -- perhaps that is what is more important to take from Ray's figure, if anything. I think the typical playthrough would be less, and for some people who charge through it it may even be a lot less. It's still an enormous game either way. |
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David Gaider ~ Lead Writer |
Thread: Alright Another Proposal for Bioware! [+0]
Date: Wednesday, 26 August 2009 10:40PM
I find it interesting that we've apparently entered the "Negotiation" phase of the Twelve Steps of Game Acceptance.
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David Gaider ~ Lead Writer |
Thread: Digital Download [+0]
Date: Wednesday, 26 August 2009 08:48PM
In North America, games are released on Tuesday. In Europe, they're released on Friday. This is just the way it is, and it applies to digital and store versions of the game.
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David Gaider ~ Lead Writer |
Thread: The Case for Same-Sex Romance Options [+2]
Date: Wednesday, 26 August 2009 03:08AM Because it's a very personal issue. Imagine if you were gay, and were surrounded by entertainment that (for the most part) reinforced the idea that you existed purely on the fringe. The idea that there could be something like this that validates your personal experience, especially with regards to an avatar that is supposed to be you, is a powerful one. I think, that for anyone who loves games enough to get upset over the weaponry, the classes or the storylines that are or aren't included you could perhaps sympathize how someone could also feel as strongly about something that hits so much closer to home. So consider a moment before you scoff. For everyone else, consider as well that we are essentially ekeing out as much punch as we can from what is a comparatively minor part of the game. We're always going to try to please as many people as we can, from the large demographics on down, even if we rarely have the resources to please everyone. For my part, I consider the fact that we get to include this at all to the depth that we do to be a blessing. |
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David Gaider ~ Lead Writer |
Thread: The Case for Same-Sex Romance Options [+2]
Date: Wednesday, 26 August 2009 02:08AM
I hear what you're saying, but let me point to something you've said:
Consider the fact that you cannot fight everyone. You cannot make every response you could possibly think of. And there is a limited number of quests that are possible to undertake, each with a limited number of options as to their solution. When I say that romances are a question of resources, that applies equally to every part of the game -- we are not singling romances out. As I said before, ideally we would include as many romances in as many variations as we could, just as we would include as many combats, dialogue responses and quests. When that's not the case, however, we include what we can. And it's seldom the case. What you suggest would be the ideal, certainly, but that's doubtful to ever be the case, especially in a game where "who you love" is completely optional content. That said, we'll always strive to include what we can. I think we're well aware how much value some fans (although definitely not all) put on the romances, but I will always resist the notion that they are a democratic right that must be included in every character and in every variation or be scorned -- at that point I would simply rather not include them at all, to be honest. |
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David Gaider ~ Lead Writer |
Thread: City Elf preview from IGN (spoilers, duh) [+0]
Date: Tuesday, 25 August 2009 11:04PM As with most things, the context will make sense when you play. Be careful making assumptions based on an incomplete picture. Suffice it to say that the player character is not being stupid. |
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David Gaider ~ Lead Writer |
Thread: Questions regarding the Lore of Magic [+3]
Date: Tuesday, 25 August 2009 03:30PM I've traveled a little there, mostly to visit my relatives in Austria however. My trip is pretty extensive, starting in London and ending up in Greece (and hitting much of central Europe along the way). But I don't want to derail this thread with stuff about me. Someone asked some great questions about magic here -- the thread should get back to that. |
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David Gaider ~ Lead Writer |
Thread: Questions regarding the Lore of Magic [+3]
Date: Tuesday, 25 August 2009 03:15PM For holidays -- I'm on sabbatical. I can't wait! I come back the day before DA:O's release, in fact. I will probably pop in here from time to time, internet access permitting -- but I'll be pretty scarce. Europe is chock full of excellent food. And excellent Europeans. That will be distracting. |
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David Gaider ~ Lead Writer |
Thread: Questions regarding the Lore of Magic [+3]
Date: Tuesday, 25 August 2009 03:09PM The release date is still October 13, insofar as I know. I'll be traveling Europe for a couple of months starting next week, so I won't be around when it comes out -- but I sure hope you guys enjoy it. |
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David Gaider ~ Lead Writer |
Thread: Questions regarding the Lore of Magic [+3]
Date: Tuesday, 25 August 2009 02:56PM I suppose the College of Enchanters in the city of Cumberland is something of a "headquarters". That's where Enchanters will gather to determine Circle policy (though not often). Realistically, the various Circles are ruled from the Grand Cathedral in Val Royeaux. That's where the Chantry is headquartered. I don't have time to go through all the other questions, but I will say that a large number of them will probably be answered in the second novel. There's more information on the mages there, including a visit inside Kinloch Hold. |
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David Gaider ~ Lead Writer |
Thread: KOTOR gmaeplay vs. Jade Empire/Diablo - Zoom one thing, cutting gameplay another [+0]
Date: Tuesday, 25 August 2009 02:37PM While I am hesitant to start the game of rushing in to assuage conjured fears, let's give this a go. For starters, I think you're reading more into that linked post than he actually said, but thankfully your concerns are pretty easy to address. Whether or not you believe me is something else entirely, I suppose. Right. And that's what you do (or can do, if you prefer -- there is no option to make any version of the game fully turn-based). On the console version you hit the attack button once for any character to begin their base attack on a targeted enemy. You do not hit the attack button over and over again, nor did the linked post suggest you did. On the console, you can switch character control at any time (including while paused) to assign actions and you can see by each portrait when a character is currently performing an action and what they are doing. I would say it is easier to control the party on the PC, since you have access to multi-select via the mouse, but that does not transform the console version into the "Diablo clone" as you suggest. The AI management is exactly the same in both the PC and console version of the game. I don't know what the person means by "boosted" Companion AI. |
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David Gaider ~ Lead Writer |
Thread: The game is Amazingly polished [+0]
Date: Tuesday, 25 August 2009 06:13AM I'm glad that you're looking forward to the game, and I hear that you're frustrated. Hey, nobody would like to get it out to the fans more than we would. There's a world of difference, however, between a game being playable and a game being ready for release -- and if you really want to blame the fact that you can't get the game right now on those evil consoles or us being greedy bastards I guess I really can't stop you. Hope you enjoy the game when it comes out. I expect that, if it's as good as you seem to think it might be, it'll be worth the wait. If you choose to miss out in protest, however, that's certainly your call. Either way, thanks for caring. I'd much rather someone want the game bad enough to be upset than to be apathetic. |