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An interview with Dan Tudge at Leipzig, intercut with previously seen gameplay and cut-scene video. Transcript follows.

[dan tudge] Well, ah, we’re showing more depth to ‘Dragon Age: Origins’ at Leipzig; we’re actually showing the origin stories and how the first two hours of gameplay really change your experience for the rest of the game and really change the way the world perceives you and the way you perceive the world. In the area we’re showing right now in the King’s camp, you can actually explore through the world in the two origin stories that we’re showing. One is a human noble warrior, the other is an elven mage. And really the difference between the two... now in the universe of Dragon Age elves are often treated as second class citizens, even slaves really. And as an elf going through your origin story you’re really sort of mistreated and you’re really looked down upon. Whereas if you go through as a human noble warrior you’re given a lot more respect, you’re given a lot cred, but of course you do meet the odd mage who isn’t maybe so friendly to warriors, but certainly is friendly to you as an elven mage. And it really changes, I think, your experience, and that happens throughout the game.

The experience is totally customised through not only the choosing of your origin story, but through the way you play it and the choices that you make within your origin story. Even the reasons you became a Grey Warden - one of the very key story elements within the game - is clearly defined by the choices you made within your origin story.

Currently one of the new areas we’re demonstrating at Leipzig is the Kocari Wilds. This is a very lush and serene wilderness that you can explore in the world of ‘Dragon Age: Origins’, and really as beautiful as it is, danger lurks around every corner.

‘Dragon Age: Origins’ is coming to PC in early 2009, and consoles later in the year.

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