Clips of the demo (with our first video footage of Morrigan) are available here and here. The first high-res screenshots of the toolset are also available.
Reports on the PAX demo are still trickling in, the first informative one being this forum post. I’ve quoted some of the toolset-related highlights from it below.
Quote:
- Script filenames ended with .nss - so I’m assuming that they’re using an enhanced version of nwscript.
- All of the other filename extensions we’re familiar with were being used: .are, .utc, .utp, etc.
- You can rotate placeables on any axis (makes it easier to place objects on hills realistically).
- There was a category in the toolset called "Stages" - I really have no clue what it’s for, but it sounded interesting.
- The "Head Morphs" Editor seemed pretty robust - No need for Community Modelers/Animators to create custom heads. Joe Average can do it now with the toolset.
- You can apply facial tattoos and blend together different tattoo "channels" - fade them in/out and blend different colors.
- The Plot Script Editor makes it a easy to design and implement quests.
- There are Visual Effects and Audio Editors, unfortunately they were not shown during the presentation.
- The toolset will be released in beta form BEFORE Dragon Age ships to a limited number of Community Members (similar to NWN1’s toolset release schedule). Fernando said folks should get on the WorldBuilder’s Mailing List to get invited to the Toolset Beta.
Chris Priestly did audio and video interviews, though little new information was divulged.